Update render graph
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@@ -1,38 +1,38 @@
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using Ghost.Core;
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using Ghost.RenderGraph.Concept;
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using Ghost.RenderGraph.Concept.Benchmark;
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var renderGraph = new RenderGraph();
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#if !DEBUG
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BenchmarkDotNet.Running.BenchmarkRunner.Run<RenderGraphBenchmark>();
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return;
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//const int _ITERATION = 500000;
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//for (var i = 0; i < _ITERATION; i++)
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//{
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// RenderGraphBenchmark.ExecuteGraph(renderGraph);
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//}
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var renderGraph = new RenderGraph();
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const int _ITERATION = 500000;
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for (var i = 0; i < _ITERATION; i++)
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{
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RenderGraphBenchmark.ExecuteGraph(renderGraph);
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}
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//GC.Collect();
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//GC.WaitForPendingFinalizers();
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////Thread.Sleep(1000); // Leave a gap in visual studio allocations timeline
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//var sw = new System.Diagnostics.Stopwatch();
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//var gcBefore = GC.GetAllocatedBytesForCurrentThread();
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//sw.Start();
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GC.Collect();
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GC.WaitForPendingFinalizers();
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//Thread.Sleep(1000); // Leave a gap in visual studio allocations timeline
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var sw = new System.Diagnostics.Stopwatch();
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var gcBefore = GC.GetAllocatedBytesForCurrentThread();
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sw.Start();
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//for (var i = 0; i < _ITERATION; i++)
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//{
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// RenderGraphBenchmark.ExecuteGraph(renderGraph);
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//}
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for (var i = 0; i < _ITERATION; i++)
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{
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RenderGraphBenchmark.ExecuteGraph(renderGraph);
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}
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//sw.Stop();
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//var gcAfter = GC.GetAllocatedBytesForCurrentThread();
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sw.Stop();
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var gcAfter = GC.GetAllocatedBytesForCurrentThread();
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//Console.WriteLine($"{sw.Elapsed.TotalNanoseconds / _ITERATION} ns (per iteration)");
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//Console.WriteLine($"GC Allocated Bytes: {(gcAfter - gcBefore) / _ITERATION} bytes (per iteration)");
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Console.WriteLine($"{sw.Elapsed.TotalNanoseconds / _ITERATION} ns (per iteration)");
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Console.WriteLine($"GC Allocated Bytes: {(gcAfter - gcBefore) / _ITERATION} bytes (per iteration)");
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#else
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var renderGraph = new RenderGraph();
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// Run twice to demonstrate cache hit
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Console.WriteLine("=== FRAME 1 (Cache Miss Expected) ===");
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RenderGraphBenchmark.ExecuteGraph(renderGraph);
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