Refactor and enhance resource management and rendering
Updated multiple components to improve encapsulation, maintainability, and performance. Key changes include: - Upgraded package dependencies in project files. - Refactored `Mesh` and `RenderingContext` to use properties and added support for per-object constant buffers. - Improved resource management in `D3D12CommandBuffer`, `D3D12CommandQueue`, and `D3D12ResourceAllocator` with better encapsulation and disposal handling. - Added validation for constant buffer sizes in `D3D12PipelineLibrary`. - Simplified `MeshBuilder` methods to accept allocators and removed hardcoded values. - Enhanced debugging with `GPUResourceLeakException` and resource tracking updates. - Updated shaders and rendering logic for testing, including hardcoded triangle rendering. - Removed redundant base classes and interfaces for cleaner code structure.
This commit is contained in:
@@ -46,11 +46,11 @@
|
||||
<ProjectCapability Include="Msix" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="17.14.1" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.4188" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.7.250606001" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="3.9.3" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="3.9.3" />
|
||||
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="18.0.1" />
|
||||
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7175" />
|
||||
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.251106002" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="4.0.2" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="4.0.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ghost.Editor.Core\Ghost.Editor.Core.csproj" />
|
||||
|
||||
Reference in New Issue
Block a user