docs: generated api docs for graphics
This commit is contained in:
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docs/documents/api/Ghost.Graphics.Utilities.MeshBuilder.yml
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docs/documents/api/Ghost.Graphics.Utilities.MeshBuilder.yml
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### YamlMime:ManagedReference
|
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items:
|
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- uid: Ghost.Graphics.Utilities.MeshBuilder
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commentId: T:Ghost.Graphics.Utilities.MeshBuilder
|
||||
id: MeshBuilder
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||||
parent: Ghost.Graphics.Utilities
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||||
children:
|
||||
- Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
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||||
- Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
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||||
- Ghost.Graphics.Utilities.MeshBuilder.CreateCube(System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
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||||
- Ghost.Graphics.Utilities.MeshBuilder.CreatePlane(System.Single,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
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||||
- Ghost.Graphics.Utilities.MeshBuilder.CreateSphere(System.Int32,System.Int32,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
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||||
langs:
|
||||
- csharp
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||||
- vb
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||||
name: MeshBuilder
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||||
nameWithType: MeshBuilder
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||||
fullName: Ghost.Graphics.Utilities.MeshBuilder
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||||
type: Class
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||||
source:
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||||
remote:
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||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
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||||
branch: develop
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||||
repo: https://git.personalnas.com/Misaki/GhostEngine.git
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||||
id: MeshBuilder
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||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
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||||
startLine: 7
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||||
assemblies:
|
||||
- Ghost.Graphics
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||||
namespace: Ghost.Graphics.Utilities
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||||
syntax:
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||||
content: public static class MeshBuilder
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||||
content.vb: Public Module MeshBuilder
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||||
inheritance:
|
||||
- System.Object
|
||||
inheritedMembers:
|
||||
- System.Object.Equals(System.Object)
|
||||
- System.Object.Equals(System.Object,System.Object)
|
||||
- System.Object.GetHashCode
|
||||
- System.Object.GetType
|
||||
- System.Object.MemberwiseClone
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||||
- System.Object.ReferenceEquals(System.Object,System.Object)
|
||||
- System.Object.ToString
|
||||
- uid: Ghost.Graphics.Utilities.MeshBuilder.CreateCube(System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
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||||
commentId: M:Ghost.Graphics.Utilities.MeshBuilder.CreateCube(System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
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||||
id: CreateCube(System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
parent: Ghost.Graphics.Utilities.MeshBuilder
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: CreateCube(float, Color128, Allocator, out UnsafeList<Vertex>, out UnsafeList<uint>)
|
||||
nameWithType: MeshBuilder.CreateCube(float, Color128, Allocator, out UnsafeList<Vertex>, out UnsafeList<uint>)
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.CreateCube(float, Ghost.Graphics.RHI.Color128, Misaki.HighPerformance.LowLevel.Buffer.Allocator, out Misaki.HighPerformance.LowLevel.Collections.UnsafeList<Ghost.Graphics.RHI.Vertex>, out Misaki.HighPerformance.LowLevel.Collections.UnsafeList<uint>)
|
||||
type: Method
|
||||
source:
|
||||
remote:
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
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||||
branch: develop
|
||||
repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
||||
id: CreateCube
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
startLine: 12
|
||||
assemblies:
|
||||
- Ghost.Graphics
|
||||
namespace: Ghost.Graphics.Utilities
|
||||
summary: Creates a unit cube centered at the origin with size 1.
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||||
example: []
|
||||
syntax:
|
||||
content: public static void CreateCube(float size, Color128 color, Allocator allocator, out UnsafeList<Vertex> vertices, out UnsafeList<uint> indices)
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||||
parameters:
|
||||
- id: size
|
||||
type: System.Single
|
||||
- id: color
|
||||
type: Ghost.Graphics.RHI.Color128
|
||||
- id: allocator
|
||||
type: Misaki.HighPerformance.LowLevel.Buffer.Allocator
|
||||
- id: vertices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}
|
||||
- id: indices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}
|
||||
content.vb: Public Shared Sub CreateCube(size As Single, color As Color128, allocator As Allocator, vertices As UnsafeList(Of Vertex), indices As UnsafeList(Of UInteger))
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||||
overload: Ghost.Graphics.Utilities.MeshBuilder.CreateCube*
|
||||
nameWithType.vb: MeshBuilder.CreateCube(Single, Color128, Allocator, UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
fullName.vb: Ghost.Graphics.Utilities.MeshBuilder.CreateCube(Single, Ghost.Graphics.RHI.Color128, Misaki.HighPerformance.LowLevel.Buffer.Allocator, Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of Ghost.Graphics.RHI.Vertex), Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of UInteger))
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||||
name.vb: CreateCube(Single, Color128, Allocator, UnsafeList(Of Vertex), UnsafeList(Of UInteger))
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||||
- uid: Ghost.Graphics.Utilities.MeshBuilder.CreatePlane(System.Single,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
commentId: M:Ghost.Graphics.Utilities.MeshBuilder.CreatePlane(System.Single,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
id: CreatePlane(System.Single,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
parent: Ghost.Graphics.Utilities.MeshBuilder
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: CreatePlane(float, float, Color128, Allocator, out UnsafeList<Vertex>, out UnsafeList<uint>)
|
||||
nameWithType: MeshBuilder.CreatePlane(float, float, Color128, Allocator, out UnsafeList<Vertex>, out UnsafeList<uint>)
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.CreatePlane(float, float, Ghost.Graphics.RHI.Color128, Misaki.HighPerformance.LowLevel.Buffer.Allocator, out Misaki.HighPerformance.LowLevel.Collections.UnsafeList<Ghost.Graphics.RHI.Vertex>, out Misaki.HighPerformance.LowLevel.Collections.UnsafeList<uint>)
|
||||
type: Method
|
||||
source:
|
||||
remote:
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
branch: develop
|
||||
repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
||||
id: CreatePlane
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
startLine: 73
|
||||
assemblies:
|
||||
- Ghost.Graphics
|
||||
namespace: Ghost.Graphics.Utilities
|
||||
summary: Creates a plane on the XZ axis centered at the origin.
|
||||
example: []
|
||||
syntax:
|
||||
content: public static void CreatePlane(float width, float depth, Color128 color, Allocator allocator, out UnsafeList<Vertex> vertices, out UnsafeList<uint> indices)
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||||
parameters:
|
||||
- id: width
|
||||
type: System.Single
|
||||
- id: depth
|
||||
type: System.Single
|
||||
- id: color
|
||||
type: Ghost.Graphics.RHI.Color128
|
||||
- id: allocator
|
||||
type: Misaki.HighPerformance.LowLevel.Buffer.Allocator
|
||||
- id: vertices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}
|
||||
- id: indices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}
|
||||
content.vb: Public Shared Sub CreatePlane(width As Single, depth As Single, color As Color128, allocator As Allocator, vertices As UnsafeList(Of Vertex), indices As UnsafeList(Of UInteger))
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||||
overload: Ghost.Graphics.Utilities.MeshBuilder.CreatePlane*
|
||||
nameWithType.vb: MeshBuilder.CreatePlane(Single, Single, Color128, Allocator, UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
fullName.vb: Ghost.Graphics.Utilities.MeshBuilder.CreatePlane(Single, Single, Ghost.Graphics.RHI.Color128, Misaki.HighPerformance.LowLevel.Buffer.Allocator, Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of Ghost.Graphics.RHI.Vertex), Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of UInteger))
|
||||
name.vb: CreatePlane(Single, Single, Color128, Allocator, UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
- uid: Ghost.Graphics.Utilities.MeshBuilder.CreateSphere(System.Int32,System.Int32,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
commentId: M:Ghost.Graphics.Utilities.MeshBuilder.CreateSphere(System.Int32,System.Int32,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
id: CreateSphere(System.Int32,System.Int32,System.Single,Ghost.Graphics.RHI.Color128,Misaki.HighPerformance.LowLevel.Buffer.Allocator,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}@,Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}@)
|
||||
parent: Ghost.Graphics.Utilities.MeshBuilder
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: CreateSphere(int, int, float, Color128, Allocator, out UnsafeList<Vertex>, out UnsafeList<uint>)
|
||||
nameWithType: MeshBuilder.CreateSphere(int, int, float, Color128, Allocator, out UnsafeList<Vertex>, out UnsafeList<uint>)
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.CreateSphere(int, int, float, Ghost.Graphics.RHI.Color128, Misaki.HighPerformance.LowLevel.Buffer.Allocator, out Misaki.HighPerformance.LowLevel.Collections.UnsafeList<Ghost.Graphics.RHI.Vertex>, out Misaki.HighPerformance.LowLevel.Collections.UnsafeList<uint>)
|
||||
type: Method
|
||||
source:
|
||||
remote:
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
branch: develop
|
||||
repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
||||
id: CreateSphere
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
startLine: 131
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||||
assemblies:
|
||||
- Ghost.Graphics
|
||||
namespace: Ghost.Graphics.Utilities
|
||||
summary: Creates a UV sphere centered at the origin.
|
||||
example: []
|
||||
syntax:
|
||||
content: public static void CreateSphere(int latitudeSegments, int longitudeSegments, float radius, Color128 color, Allocator allocator, out UnsafeList<Vertex> vertices, out UnsafeList<uint> indices)
|
||||
parameters:
|
||||
- id: latitudeSegments
|
||||
type: System.Int32
|
||||
- id: longitudeSegments
|
||||
type: System.Int32
|
||||
- id: radius
|
||||
type: System.Single
|
||||
- id: color
|
||||
type: Ghost.Graphics.RHI.Color128
|
||||
- id: allocator
|
||||
type: Misaki.HighPerformance.LowLevel.Buffer.Allocator
|
||||
- id: vertices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}
|
||||
- id: indices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}
|
||||
content.vb: Public Shared Sub CreateSphere(latitudeSegments As Integer, longitudeSegments As Integer, radius As Single, color As Color128, allocator As Allocator, vertices As UnsafeList(Of Vertex), indices As UnsafeList(Of UInteger))
|
||||
overload: Ghost.Graphics.Utilities.MeshBuilder.CreateSphere*
|
||||
nameWithType.vb: MeshBuilder.CreateSphere(Integer, Integer, Single, Color128, Allocator, UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
fullName.vb: Ghost.Graphics.Utilities.MeshBuilder.CreateSphere(Integer, Integer, Single, Ghost.Graphics.RHI.Color128, Misaki.HighPerformance.LowLevel.Buffer.Allocator, Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of Ghost.Graphics.RHI.Vertex), Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of UInteger))
|
||||
name.vb: CreateSphere(Integer, Integer, Single, Color128, Allocator, UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
- uid: Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
|
||||
commentId: M:Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
|
||||
id: ComputeNormal(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
|
||||
parent: Ghost.Graphics.Utilities.MeshBuilder
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: ComputeNormal(UnsafeList<Vertex>, UnsafeList<uint>)
|
||||
nameWithType: MeshBuilder.ComputeNormal(UnsafeList<Vertex>, UnsafeList<uint>)
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal(Misaki.HighPerformance.LowLevel.Collections.UnsafeList<Ghost.Graphics.RHI.Vertex>, Misaki.HighPerformance.LowLevel.Collections.UnsafeList<uint>)
|
||||
type: Method
|
||||
source:
|
||||
remote:
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
branch: develop
|
||||
repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
||||
id: ComputeNormal
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
startLine: 192
|
||||
assemblies:
|
||||
- Ghost.Graphics
|
||||
namespace: Ghost.Graphics.Utilities
|
||||
summary: Auto-compute smooth per-vertex normals.
|
||||
example: []
|
||||
syntax:
|
||||
content: public static void ComputeNormal(UnsafeList<Vertex> vertices, UnsafeList<uint> indices)
|
||||
parameters:
|
||||
- id: vertices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}
|
||||
description: The vertex list.
|
||||
- id: indices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}
|
||||
description: The index list.
|
||||
content.vb: Public Shared Sub ComputeNormal(vertices As UnsafeList(Of Vertex), indices As UnsafeList(Of UInteger))
|
||||
overload: Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal*
|
||||
nameWithType.vb: MeshBuilder.ComputeNormal(UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
fullName.vb: Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal(Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of Ghost.Graphics.RHI.Vertex), Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of UInteger))
|
||||
name.vb: ComputeNormal(UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
- uid: Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
|
||||
commentId: M:Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
|
||||
id: ComputeTangents(Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex},Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32})
|
||||
parent: Ghost.Graphics.Utilities.MeshBuilder
|
||||
langs:
|
||||
- csharp
|
||||
- vb
|
||||
name: ComputeTangents(UnsafeList<Vertex>, UnsafeList<uint>)
|
||||
nameWithType: MeshBuilder.ComputeTangents(UnsafeList<Vertex>, UnsafeList<uint>)
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents(Misaki.HighPerformance.LowLevel.Collections.UnsafeList<Ghost.Graphics.RHI.Vertex>, Misaki.HighPerformance.LowLevel.Collections.UnsafeList<uint>)
|
||||
type: Method
|
||||
source:
|
||||
remote:
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
branch: develop
|
||||
repo: https://git.personalnas.com/Misaki/GhostEngine.git
|
||||
id: ComputeTangents
|
||||
path: src/Runtime/Ghost.Graphics/Utilities/MeshBuilder.cs
|
||||
startLine: 230
|
||||
assemblies:
|
||||
- Ghost.Graphics
|
||||
namespace: Ghost.Graphics.Utilities
|
||||
summary: Auto-compute per-vertex tangents.
|
||||
example: []
|
||||
syntax:
|
||||
content: public static void ComputeTangents(UnsafeList<Vertex> vertices, UnsafeList<uint> indices)
|
||||
parameters:
|
||||
- id: vertices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{Ghost.Graphics.RHI.Vertex}
|
||||
description: The vertex list.
|
||||
- id: indices
|
||||
type: Misaki.HighPerformance.LowLevel.Collections.UnsafeList{System.UInt32}
|
||||
description: The index list.
|
||||
content.vb: Public Shared Sub ComputeTangents(vertices As UnsafeList(Of Vertex), indices As UnsafeList(Of UInteger))
|
||||
overload: Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents*
|
||||
nameWithType.vb: MeshBuilder.ComputeTangents(UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
fullName.vb: Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents(Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of Ghost.Graphics.RHI.Vertex), Misaki.HighPerformance.LowLevel.Collections.UnsafeList(Of UInteger))
|
||||
name.vb: ComputeTangents(UnsafeList(Of Vertex), UnsafeList(Of UInteger))
|
||||
references:
|
||||
- uid: Ghost.Graphics.Utilities
|
||||
commentId: N:Ghost.Graphics.Utilities
|
||||
href: Ghost.html
|
||||
name: Ghost.Graphics.Utilities
|
||||
nameWithType: Ghost.Graphics.Utilities
|
||||
fullName: Ghost.Graphics.Utilities
|
||||
spec.csharp:
|
||||
- uid: Ghost
|
||||
name: Ghost
|
||||
href: Ghost.html
|
||||
- name: .
|
||||
- uid: Ghost.Graphics
|
||||
name: Graphics
|
||||
href: Ghost.Graphics.html
|
||||
- name: .
|
||||
- uid: Ghost.Graphics.Utilities
|
||||
name: Utilities
|
||||
href: Ghost.Graphics.Utilities.html
|
||||
spec.vb:
|
||||
- uid: Ghost
|
||||
name: Ghost
|
||||
href: Ghost.html
|
||||
- name: .
|
||||
- uid: Ghost.Graphics
|
||||
name: Graphics
|
||||
href: Ghost.Graphics.html
|
||||
- name: .
|
||||
- uid: Ghost.Graphics.Utilities
|
||||
name: Utilities
|
||||
href: Ghost.Graphics.Utilities.html
|
||||
- uid: System.Object
|
||||
commentId: T:System.Object
|
||||
parent: System
|
||||
isExternal: true
|
||||
href: https://learn.microsoft.com/dotnet/api/system.object
|
||||
name: object
|
||||
nameWithType: object
|
||||
fullName: object
|
||||
nameWithType.vb: Object
|
||||
fullName.vb: Object
|
||||
name.vb: Object
|
||||
- uid: System.Object.Equals(System.Object)
|
||||
commentId: M:System.Object.Equals(System.Object)
|
||||
parent: System.Object
|
||||
isExternal: true
|
||||
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
|
||||
name: Equals(object)
|
||||
nameWithType: object.Equals(object)
|
||||
fullName: object.Equals(object)
|
||||
nameWithType.vb: Object.Equals(Object)
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||||
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|
||||
href: Ghost.Graphics.Utilities.MeshBuilder.html#Ghost_Graphics_Utilities_MeshBuilder_ComputeNormal_Misaki_HighPerformance_LowLevel_Collections_UnsafeList_Ghost_Graphics_RHI_Vertex__Misaki_HighPerformance_LowLevel_Collections_UnsafeList_System_UInt32__
|
||||
name: ComputeNormal
|
||||
nameWithType: MeshBuilder.ComputeNormal
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.ComputeNormal
|
||||
- uid: Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents*
|
||||
commentId: Overload:Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents
|
||||
href: Ghost.Graphics.Utilities.MeshBuilder.html#Ghost_Graphics_Utilities_MeshBuilder_ComputeTangents_Misaki_HighPerformance_LowLevel_Collections_UnsafeList_Ghost_Graphics_RHI_Vertex__Misaki_HighPerformance_LowLevel_Collections_UnsafeList_System_UInt32__
|
||||
name: ComputeTangents
|
||||
nameWithType: MeshBuilder.ComputeTangents
|
||||
fullName: Ghost.Graphics.Utilities.MeshBuilder.ComputeTangents
|
||||
Reference in New Issue
Block a user