Add sampler support and refactor resource handling
Enhanced shader and resource systems with `Sampler` support, including updates to `ShaderPropertyType`, HLSL code, and resource management. Refactored `Result` structs for better type safety and added new enums for texture and comparison settings. Improved `MeshRenderPass` to dynamically load textures and samplers. Updated SDL compiler and token lexicon for `Sampler` handling. Embedded debug info in project files and streamlined resource state tracking.
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@@ -45,6 +45,8 @@ public sealed partial class GraphicsTestWindow : Window
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{
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Width = (uint)AppWindow.Size.Width,
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Height = (uint)AppWindow.Size.Height,
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BufferCount = 2,
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Format = TextureFormat.B8G8R8A8_UNorm,
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Target = SwapChainTarget.FromCompositionSurface(Panel)
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});
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_renderer.SetSwapChain(_swapChain);
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