Enhanced barrier
This commit is contained in:
@@ -245,7 +245,7 @@ internal class MeshRenderPass : IRenderPass
|
||||
};
|
||||
|
||||
matRef.SetPropertyCache(in matProps).ThrowIfFailed();
|
||||
matRef.UploadData(ctx.DirectCommandBuffer);
|
||||
matRef.UploadData(ctx.DirectCommandBuffer, ctx.ResourceDatabase);
|
||||
}
|
||||
|
||||
public void Build(RenderGraph graph, Identifier<RGTexture> backbuffer)
|
||||
@@ -298,7 +298,7 @@ internal class MeshRenderPass : IRenderPass
|
||||
};
|
||||
|
||||
matRef.SetPropertyCache(in blitProps).ThrowIfFailed();
|
||||
matRef.UploadData(ctx.CommandBuffer);
|
||||
matRef.UploadData(ctx.CommandBuffer, ctx.ResourceDatabase);
|
||||
|
||||
ctx.CommandBuffer.SetRenderTargets([ctx.GetActualTexture(data.destination)], Handle<Texture>.Invalid);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user