feat(asset): asset manager + registration generator

Add runtime AssetManager and AssetHandlerRegistrationGenerator source generator.
Update editor asset handler types and services to work with new registration
mechanism and asset catalog. Remove legacy contracts ICloneable and IReleasable.

Files added:
- src/Runtime/Ghost.Engine/AssetManager.cs
- src/Runtime/Ghost.Generator/AssetHandlerRegistrationGenerator.cs

Major edits:
- Editor asset handler classes and services (Asset*, Texture*, Registry)
- Runtime Handle.cs and project files
- Render graph executor and tests updated accordingly

This commit introduces the foundation for the modern asset pipeline
including generated registration of asset handlers and a centralized
runtime AssetManager that will drive asset lifecycle.
This commit is contained in:
2026-04-15 22:21:00 +09:00
parent 6615fe794e
commit 13bf1501e4
29 changed files with 425 additions and 365 deletions

View File

@@ -42,11 +42,11 @@
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="18.0.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.26100.7463" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.260101001" />
<PackageReference Include="MSTest.TestAdapter" Version="4.0.2" />
<PackageReference Include="MSTest.TestFramework" Version="4.0.2" />
<PackageReference Include="Microsoft.TestPlatform.TestHost" Version="18.4.0" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.28000.1721" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.8.260317003" />
<PackageReference Include="MSTest.TestAdapter" Version="4.2.1" />
<PackageReference Include="MSTest.TestFramework" Version="4.2.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Runtime\Ghost.Engine\Ghost.Engine.csproj" />

View File

@@ -5,13 +5,12 @@ using Ghost.Engine.Components;
using Ghost.Engine.Systems;
using Ghost.Entities;
using Ghost.Graphics.Core;
using Ghost.Graphics.Test.RenderPipeline;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.Mathematics;
namespace Ghost.Graphics.Test.Systems;
[RenderPipelineSystem<TestRenderPipelineSettings>]
//[RenderPipelineSystem<TestRenderPipelineSettings>]
[UpdateAfter<CameraMovingSystem>]
public class RenderExtractionSystem : ISystem
{

View File

@@ -10,8 +10,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.5" />
<PackageReference Include="MSTest" Version="4.0.1" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="10.0.6" />
<PackageReference Include="MSTest" Version="4.2.1" />
</ItemGroup>
<ItemGroup>