Update RenderingContext and D3D12Renderer to use new API.
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@@ -1,10 +1,11 @@
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using Ghost.Graphics.Core;
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using Ghost.Graphics.RHI;
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namespace Ghost.Graphics.Contracts;
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public interface IRenderPass
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{
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public void Initialize(ICommandBuffer cmd);
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public void Execute(ICommandBuffer cmd);
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public void Initialize(ref readonly RenderingContext ctx);
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public void Execute(ref readonly RenderingContext ctx);
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public void Cleanup(IResourceDatabase resourceDatabase);
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}
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}
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