Update RenderingContext and D3D12Renderer to use new API.
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@@ -171,7 +171,7 @@ public interface ICommandBuffer : IDisposable
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/// <param name="buffer">A handle to the buffer that will receive the uploaded data.</param>
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/// <param name="data">A read-only span containing the data to upload to the buffer. The span must contain elements of type
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/// <typeparamref name="T"/>.</param>
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void Upload<T>(Handle<GraphicsBuffer> buffer, ReadOnlySpan<T> data)
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void UploadBuffer<T>(Handle<GraphicsBuffer> buffer, ReadOnlySpan<T> data)
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where T : unmanaged;
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/// <summary>
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@@ -182,7 +182,7 @@ public interface ICommandBuffer : IDisposable
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/// <param name="subresources">A reference to the structure containing the subresource data to upload. The data must match the format and layout expected by the texture.</param>
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/// <param name="numSubresources">The number of subresources to upload, starting from <paramref name="firstSubresource"/>.
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/// Must be greater than zero and not exceed the remaining subresources in the texture.</param>
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void Upload(Handle<Texture> texture, params ReadOnlySpan<SubResourceData> subresources);
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void UploadTexture(Handle<Texture> texture, params ReadOnlySpan<SubResourceData> subresources);
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/// <summary>
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/// Copies a specified number of bytes from the source graphics buffer to the destination graphics buffer.
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@@ -2,44 +2,49 @@ namespace Ghost.Graphics.RHI;
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public interface IGraphicsEngine : IDisposable
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{
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public IRenderDevice Device
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IRenderDevice Device
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{
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get;
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}
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public IResourceDatabase ResourceDatabase
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IPipelineLibrary PipelineLibrary
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{
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get;
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}
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public IResourceAllocator ResourceAllocator
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IResourceDatabase ResourceDatabase
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{
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get;
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}
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public IRenderer CreateRenderer();
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IResourceAllocator ResourceAllocator
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{
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get;
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}
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IRenderer CreateRenderer();
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/// <summary>
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/// Creates a command buffer for recording rendering commands
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/// </summary>
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/// <param name="type">Type of command buffer to create</param>
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/// <returns>A new command buffer instance</returns>
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public ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics);
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ICommandBuffer CreateCommandBuffer(CommandBufferType type = CommandBufferType.Graphics);
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/// <summary>
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/// Creates a swap chain for presentation
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/// </summary>
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/// <param name="desc">Swap chain description</param>
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/// <returns>A new swap chain instance</returns>
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public ISwapChain CreateSwapChain(SwapChainDesc desc);
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ISwapChain CreateSwapChain(SwapChainDesc desc);
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/// <summary>
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/// Begins a new rendering frame, preparing the graphics context for drawing operations.
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/// </summary>
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public void BeginFrame();
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void BeginFrame();
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/// <summary>
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/// Completes the current rendering frame and performs any necessary finalization steps.
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/// </summary>
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public void EndFrame();
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}
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void EndFrame();
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}
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