Update RenderingContext and D3D12Renderer to use new API.
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@@ -171,7 +171,7 @@ public interface ICommandBuffer : IDisposable
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/// <param name="buffer">A handle to the buffer that will receive the uploaded data.</param>
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/// <param name="data">A read-only span containing the data to upload to the buffer. The span must contain elements of type
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/// <typeparamref name="T"/>.</param>
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void Upload<T>(Handle<GraphicsBuffer> buffer, ReadOnlySpan<T> data)
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void UploadBuffer<T>(Handle<GraphicsBuffer> buffer, ReadOnlySpan<T> data)
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where T : unmanaged;
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/// <summary>
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@@ -182,7 +182,7 @@ public interface ICommandBuffer : IDisposable
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/// <param name="subresources">A reference to the structure containing the subresource data to upload. The data must match the format and layout expected by the texture.</param>
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/// <param name="numSubresources">The number of subresources to upload, starting from <paramref name="firstSubresource"/>.
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/// Must be greater than zero and not exceed the remaining subresources in the texture.</param>
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void Upload(Handle<Texture> texture, params ReadOnlySpan<SubResourceData> subresources);
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void UploadTexture(Handle<Texture> texture, params ReadOnlySpan<SubResourceData> subresources);
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/// <summary>
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/// Copies a specified number of bytes from the source graphics buffer to the destination graphics buffer.
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