Update RenderingContext and D3D12Renderer to use new API.
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@@ -3,10 +3,10 @@ shader "MyShader/Standard"
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properties
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{
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float4 color = float4(1, 1, 1, 1);
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texture2d texture1 = texture2d(black);
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texture2d texture2 = texture2d(white);
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texture2d texture3 = texture2d(grey);
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texture2d texture4 = texture2d(normal);
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tex2d_b texture1 = tex2d_b(black);
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tex2d_b texture2 = tex2d_b(white);
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tex2d_b texture3 = tex2d_b(grey);
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tex2d_b texture4 = tex2d_b(normal);
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}
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pipeline
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@@ -28,4 +28,4 @@ shader "MyShader/Standard"
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"F:/csharp/GhostEngine/Ghost.Shader/BuiltIn/Common.hlsl";
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}
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}
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}
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}
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