Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
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96
Ghost.App/Controls/BasicInput/Vector3Field.cs
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96
Ghost.App/Controls/BasicInput/Vector3Field.cs
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using Ghost.Editor.Event;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using System.Numerics;
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namespace Ghost.Editor.Controls;
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// TODO: value update event
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public sealed partial class Vector3Field : Control
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{
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private bool _suppressCallback;
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public Vector3 Value
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{
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get => new((float)X, (float)Y, (float)Z);
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set
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{
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if (value == Value)
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{
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return;
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}
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_suppressCallback = true;
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X = value.X;
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Y = value.Y;
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Z = value.Z;
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_suppressCallback = false;
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}
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}
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public double X
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{
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get => (double)GetValue(XProperty);
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set => SetValue(XProperty, value);
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}
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public static readonly DependencyProperty XProperty =
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DependencyProperty.Register(nameof(X), typeof(double), typeof(Vector3Field), new PropertyMetadata(0.0, ValueChanged));
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public double Y
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{
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get => (double)GetValue(YProperty);
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set => SetValue(YProperty, value);
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}
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public static readonly DependencyProperty YProperty =
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DependencyProperty.Register(nameof(Y), typeof(double), typeof(Vector3Field), new PropertyMetadata(0.0, ValueChanged));
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public double Z
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{
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get => (double)GetValue(ZProperty);
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set => SetValue(ZProperty, value);
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}
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public static readonly DependencyProperty ZProperty =
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DependencyProperty.Register(nameof(Z), typeof(double), typeof(Vector3Field), new PropertyMetadata(0.0, ValueChanged));
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public event ValueChangedEventHandler<Vector3>? OnValueChanged;
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private static void ValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
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{
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if (d is Vector3Field vector3Field)
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{
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if (vector3Field._suppressCallback)
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{
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return;
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}
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var oldValue = vector3Field.Value;
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if (e.Property == XProperty)
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{
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var f = (float)(double)e.OldValue;
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oldValue.X = f;
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}
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else if (e.Property == YProperty)
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{
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var f = (float)(double)e.OldValue;
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oldValue.Y = f;
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}
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else if (e.Property == ZProperty)
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{
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var f = (float)(double)e.OldValue;
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oldValue.Z = f;
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}
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vector3Field.OnValueChanged?.Invoke(vector3Field, new ValueChangedEventArgs<Vector3>(oldValue, vector3Field.Value));
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}
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}
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public Vector3Field()
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{
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DefaultStyleKey = typeof(Vector3Field);
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}
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}
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