Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
This commit is contained in:
@@ -10,21 +10,21 @@ public class SceneGraphHelpers
|
||||
/// </summary>
|
||||
/// <param name="world">The world context where the entity will be created.</param>
|
||||
/// <param name="entity">The entity to be wrapped in the <see cref="EntityNode"/>.</param>
|
||||
public static EntityNode CreateEntityNode(World world, Entity entity, string name)
|
||||
public static EntityNode CreateEntityNode(WorldNode owner, Entity entity, string name)
|
||||
{
|
||||
world.EntityManager.AddComponent(entity, LocalToWorld.Identity);
|
||||
world.EntityManager.AddComponent(entity, Hierarchy.Root);
|
||||
return new EntityNode(entity, name);
|
||||
owner.World.EntityManager.AddComponent(entity, LocalToWorld.Identity);
|
||||
owner.World.EntityManager.AddComponent(entity, Hierarchy.Root);
|
||||
return new EntityNode(owner, entity, name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="Entity"/> and <see cref="EntityNode"/> entity with default components.
|
||||
/// </summary>
|
||||
/// <param name="world">The world context where the entity will be created.</param>
|
||||
public static EntityNode CreateEntityNode(World world, string name)
|
||||
/// <param name="owner">The world context where the entity will be created.</param>
|
||||
public static EntityNode CreateEntityNode(WorldNode owner, string name)
|
||||
{
|
||||
var entity = world.EntityManager.CreateEntity();
|
||||
return CreateEntityNode(world, entity, name);
|
||||
var entity = owner.World.EntityManager.CreateEntity();
|
||||
return CreateEntityNode(owner, entity, name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user