Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
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using Ghost.Engine.Utilities;
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using Microsoft.UI.Xaml.Data;
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using System.Numerics;
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namespace Ghost.Editor.Utilities.Converters;
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public partial class Vector3ToQuaternionConverter : IValueConverter
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{
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public object Convert(object value, Type targetType, object parameter, string language)
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{
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if (value is Vector3 vector)
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{
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return Quaternion.CreateFromYawPitchRoll(vector.Y, vector.X, vector.Z);
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}
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throw new ArgumentException("Value must be of type System.Numerics.Vector3.", nameof(value));
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}
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public object ConvertBack(object value, Type targetType, object parameter, string language)
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{
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if (value is Quaternion quaternion)
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{
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return VectorUtility.CreateFromQuaternion(quaternion);
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}
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throw new ArgumentException("Value must be of type System.Numerics.Quaternion.", nameof(value));
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}
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}
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46
Ghost.App/Utilities/ReflectionBinding.cs
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46
Ghost.App/Utilities/ReflectionBinding.cs
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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using System.Reflection;
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namespace Ghost.Editor.Utilities;
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public class ReflectionBinding
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{
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private void RefreshField(FieldInfo field, FrameworkElement control, object source)
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{
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var value = field.GetValue(source);
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switch (control)
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{
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case TextBox tb:
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tb.Text = value?.ToString();
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break;
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case NumberBox nb when value is double d:
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nb.Value = d;
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break;
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// Add more controls...
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}
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}
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public void StartPollingField(FieldInfo field, FrameworkElement control, object component)
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{
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var lastValue = field.GetValue(component);
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DispatcherTimer timer = new()
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{
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Interval = TimeSpan.FromMilliseconds(200)
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};
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timer.Tick += (_, _) =>
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{
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var currentValue = field.GetValue(component);
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if (!Equals(currentValue, lastValue))
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{
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RefreshField(field, control, component);
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lastValue = currentValue;
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}
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};
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timer.Start();
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}
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}
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@@ -1,9 +1,25 @@
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using Ghost.Entities;
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using System;
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using System.Linq;
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using System.Reflection;
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namespace Ghost.Editor.Utilities;
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public static class TypeCache
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{
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private static readonly TypeInfo[] _types;
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static TypeCache()
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{
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_types = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(assembly => assembly.DefinedTypes)
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.ToArray();
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}
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public static Type[] GetTypes()
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{
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return _types;
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}
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}
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public static class ComponentTypeCache
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{
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private static readonly Type?[][] _componentTypes;
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