Add component editors and UI controls

Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.

Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.

Updated the `SerializationTest` to align with new entity creation and management practices.
This commit is contained in:
2025-06-20 20:19:14 +09:00
parent fc44c73ca8
commit 1724072f7e
54 changed files with 1474 additions and 554 deletions

View File

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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using System.Reflection;
namespace Ghost.Editor.Utilities;
public class ReflectionBinding
{
private void RefreshField(FieldInfo field, FrameworkElement control, object source)
{
var value = field.GetValue(source);
switch (control)
{
case TextBox tb:
tb.Text = value?.ToString();
break;
case NumberBox nb when value is double d:
nb.Value = d;
break;
// Add more controls...
}
}
public void StartPollingField(FieldInfo field, FrameworkElement control, object component)
{
var lastValue = field.GetValue(component);
DispatcherTimer timer = new()
{
Interval = TimeSpan.FromMilliseconds(200)
};
timer.Tick += (_, _) =>
{
var currentValue = field.GetValue(component);
if (!Equals(currentValue, lastValue))
{
RefreshField(field, control, component);
lastValue = currentValue;
}
};
timer.Start();
}
}