Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
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46
Ghost.App/Utilities/TypeCache.cs
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46
Ghost.App/Utilities/TypeCache.cs
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using Ghost.Entities;
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using System.Reflection;
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namespace Ghost.Editor.Utilities;
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public static class TypeCache
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{
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private static readonly TypeInfo[] _types;
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static TypeCache()
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{
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_types = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(assembly => assembly.DefinedTypes)
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.ToArray();
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}
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public static Type[] GetTypes()
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{
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return _types;
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}
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}
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public static class ComponentTypeCache
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{
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private static readonly Type?[][] _componentTypes;
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static ComponentTypeCache()
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{
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_componentTypes = new Type[World.WorldCount][];
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for (var i = 0; i < World.WorldCount; i++)
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{
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var world = World.GetWorld(i);
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var typeHandles = world.ComponentStorage.ComponentPools.Keys;
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_componentTypes[i] = typeHandles.Select(handle => Type.GetTypeFromHandle(RuntimeTypeHandle.FromIntPtr(handle))).ToArray();
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}
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}
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public static Type?[] GetComponentTypes(int worldIndex)
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{
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if (worldIndex < 0 || worldIndex >= _componentTypes.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(worldIndex), "Invalid world index.");
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}
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return _componentTypes[worldIndex];
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}
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}
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