Add component editors and UI controls

Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality.
Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition.
Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access.
Added the `CustomEditorAttribute` to mark classes as custom editors for specific components.

Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`.
Changed the `PropertyField` class to enhance UI control binding capabilities.
Changed the `EditorWorldManager` to improve world data loading and deserialization processes.
Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying.
Changed the `StaticResource` class to include new binding flags for component properties.
Changed the `InspectorService` to remove old contract references and adopt new interfaces.
Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety.
Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction.
Changed the `World.Query` methods to utilize the updated generic constraints.

Updated the `SerializationTest` to align with new entity creation and management practices.
This commit is contained in:
2025-06-20 20:19:14 +09:00
parent fc44c73ca8
commit 1724072f7e
54 changed files with 1474 additions and 554 deletions

View File

@@ -4,6 +4,7 @@
<#@ include file="Helpers.ttinclude" #>
<#@ output extension=".cs" #>
using Ghost.Entities.Components;
using Ghost.Entities.Query;
namespace Ghost.Entities;
@@ -11,7 +12,7 @@ namespace Ghost.Entities;
<# for (int arity = 1; arity <= Amount; arity++)
{
var generics = AppendGenerics(arity);
var restrictions = AppendGenericRestrictions(arity, "struct, IComponentData");
var restrictions = AppendGenericRestrictions(arity, "unmanaged, IComponentData");
var constructorParams = Enumerable.Range(0, arity)
.Select(i => $"ComponentPool<T{i}> pool{i}")
.Aggregate((a, b) => a + ", " + b);