Add component editors and UI controls
Added the `HierarchyEditor` and `LocalToWorldEditor` classes to implement custom component editing functionality. Added the `Vector3Field` control for 3D vector manipulation and its corresponding XAML definition. Added the `ComponentDataView` and `ComponentObject` classes to manage component data display and access. Added the `CustomEditorAttribute` to mark classes as custom editors for specific components. Changed the `IInspectable` interface to use properties for `Icon`, `HeaderContent`, and `InspectorContent`. Changed the `PropertyField` class to enhance UI control binding capabilities. Changed the `EditorWorldManager` to improve world data loading and deserialization processes. Changed the `EntityNode` and `WorldNode` classes to update entity construction and component querying. Changed the `StaticResource` class to include new binding flags for component properties. Changed the `InspectorService` to remove old contract references and adopt new interfaces. Changed the `QueryEnumerable` and related files to update generic constraints for improved type safety. Changed the `QueryItem` class to reflect new generic constraints and enhance deconstruction. Changed the `World.Query` methods to utilize the updated generic constraints. Updated the `SerializationTest` to align with new entity creation and management practices.
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@@ -67,7 +67,7 @@ public partial class World : IDisposable, IEquatable<World>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Ref<T> GetSingleton<T>()
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where T : struct, IComponentData
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where T : unmanaged, IComponentData
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{
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ref var component = ref CollectionsMarshal.GetValueRefOrAddDefault(SingletonContainer<T>.container, _id, out _);
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return new Ref<T>(ref component);
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@@ -113,6 +113,11 @@ public partial class World : IDisposable, IEquatable<World>
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return _id.GetHashCode();
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}
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public override bool Equals(object? obj)
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{
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return obj is World other && Equals(other);
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}
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public static bool operator ==(World? left, World? right)
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{
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return left?.Equals(right) ?? right is null;
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