Render graph: native pass merging & heap-based aliasing
Major architecture upgrade: - Add native render pass merging (hardware pass grouping, load/store op inference) - Implement heap-based aliasing for textures & buffers (D3D12-style) - Unify resource model: buffers and textures in one registry - Extend builder API for buffer creation/usage, access flags, hints - Improve barrier/state tracking (buffer hints, indirect argument state) - Update caching, hashing, and debug output for new model - Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc. - D3D12 backend: support named resources, temp upload buffers, correct heap usage - Update docs, benchmarks, and project files for new features Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
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@@ -11,7 +11,6 @@ using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using TerraFX.Interop.DirectX;
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using TerraFX.Interop.Windows;
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using static TerraFX.Aliases.DXGI_Alias;
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namespace Ghost.Graphics.D3D12;
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@@ -71,7 +70,8 @@ internal unsafe class D3D12SwapChain : ISwapChain
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CreateBackBuffers();
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SetScale(desc.ScaleX, desc.ScaleY);
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_compositionSurface = desc.Target.CompositionSurface;
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if (desc.Target.Type == SwapChainTargetType.Composition)
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_compositionSurface = desc.Target.CompositionSurface;
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}
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~D3D12SwapChain()
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@@ -106,12 +106,12 @@ internal unsafe class D3D12SwapChain : ISwapChain
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case SwapChainTargetType.Composition:
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ThrowIfFailed(pFactory->CreateSwapChainForComposition((IUnknown*)pCommandQueue, &swapChainDesc, null, &pTempSwapChain));
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// Set the composition surface
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if (desc.Target.CompositionSurface != null)
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{
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using var swapChainPanelNative = ISwapChainPanelNative.FromSwapChainPanel(desc.Target.CompositionSurface);
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swapChainPanelNative.SetSwapChain((IntPtr)pTempSwapChain);
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using var compositionSurface = ISwapChainPanelNative.FromSwapChainPanel(desc.Target.CompositionSurface);
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compositionSurface.SetSwapChain((nint)pTempSwapChain);
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}
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break;
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case SwapChainTargetType.WindowHandle:
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@@ -213,7 +213,7 @@ internal unsafe class D3D12SwapChain : ISwapChain
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var inverseScaleX = 1.0f / scaleX;
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var inverseScaleY = 1.0f / scaleY;
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DXGI_MATRIX_3X2_F inverseScaleMatrix = new DXGI_MATRIX_3X2_F
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var inverseScaleMatrix = new DXGI_MATRIX_3X2_F
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{
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_11 = inverseScaleX, // Scale X
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_22 = inverseScaleY, // Scale Y
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@@ -238,8 +238,8 @@ internal unsafe class D3D12SwapChain : ISwapChain
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if (_compositionSurface != null)
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{
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using var panelNative = ISwapChainPanelNative.FromSwapChainPanel(_compositionSurface);
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panelNative.SetSwapChain(IntPtr.Zero);
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using var compositionSurface = ISwapChainPanelNative.FromSwapChainPanel(_compositionSurface);
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compositionSurface.SetSwapChain(0);
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}
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for (var i = 0; i < _backBuffers.Count; i++)
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