Render graph: native pass merging & heap-based aliasing
Major architecture upgrade: - Add native render pass merging (hardware pass grouping, load/store op inference) - Implement heap-based aliasing for textures & buffers (D3D12-style) - Unify resource model: buffers and textures in one registry - Extend builder API for buffer creation/usage, access flags, hints - Improve barrier/state tracking (buffer hints, indirect argument state) - Update caching, hashing, and debug output for new model - Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc. - D3D12 backend: support named resources, temp upload buffers, correct heap usage - Update docs, benchmarks, and project files for new features Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
This commit is contained in:
@@ -17,8 +17,8 @@ internal sealed class CachedCompilation
|
||||
// Physical resource aliasing mappings (logical index -> physical index)
|
||||
public readonly Dictionary<int, int> logicalToPhysical = new(128);
|
||||
|
||||
// Physical resource metadata
|
||||
public readonly List<PhysicalResourceData> physicalResources = new(32);
|
||||
// Placed resource metadata
|
||||
public readonly List<PlacedResourceData> placedResources = new(32);
|
||||
|
||||
// Resource barriers
|
||||
public readonly List<ResourceBarrier> barriers = new(128);
|
||||
@@ -31,21 +31,24 @@ internal sealed class CachedCompilation
|
||||
compiledPassIndices.Clear();
|
||||
passCulledFlags.Clear();
|
||||
logicalToPhysical.Clear();
|
||||
physicalResources.Clear();
|
||||
placedResources.Clear();
|
||||
barriers.Clear();
|
||||
resourceStates.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Physical resource data for caching.
|
||||
/// Placed resource data for caching.
|
||||
/// </summary>
|
||||
internal struct PhysicalResourceData
|
||||
internal struct PlacedResourceData
|
||||
{
|
||||
public int index;
|
||||
public int width;
|
||||
public int height;
|
||||
public TextureFormat format;
|
||||
public RenderGraphResourceType type;
|
||||
public int heapIndex;
|
||||
public ulong heapOffset;
|
||||
public ulong sizeInBytes;
|
||||
public TextureDescriptor textureDesc;
|
||||
public BufferDescriptor bufferDesc;
|
||||
public int firstUsePass;
|
||||
public int lastUsePass;
|
||||
}
|
||||
@@ -100,7 +103,7 @@ internal sealed class RenderGraphCompilationCache
|
||||
_cached.logicalToPhysical[kvp.Key] = kvp.Value;
|
||||
}
|
||||
|
||||
_cached.physicalResources.AddRange(data.physicalResources);
|
||||
_cached.placedResources.AddRange(data.placedResources);
|
||||
_cached.barriers.AddRange(data.barriers);
|
||||
|
||||
foreach (var kvp in data.resourceStates)
|
||||
|
||||
Reference in New Issue
Block a user