Render graph: native pass merging & heap-based aliasing
Major architecture upgrade: - Add native render pass merging (hardware pass grouping, load/store op inference) - Implement heap-based aliasing for textures & buffers (D3D12-style) - Unify resource model: buffers and textures in one registry - Extend builder API for buffer creation/usage, access flags, hints - Improve barrier/state tracking (buffer hints, indirect argument state) - Update caching, hashing, and debug output for new model - Add enums/structs: AttachmentLoadOp, StoreOp, BufferHint, etc. - D3D12 backend: support named resources, temp upload buffers, correct heap usage - Update docs, benchmarks, and project files for new features Brings render graph closer to AAA engine standards, enabling efficient memory usage, lower driver overhead, and a more flexible API.
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@@ -1,4 +1,5 @@
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using Ghost.Core;
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using System.Runtime.CompilerServices;
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namespace Ghost.RenderGraph.Concept;
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@@ -34,6 +35,9 @@ internal abstract class RenderGraphPassBase
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public readonly List<Identifier<RGResource>>[] resourceWrites = new List<Identifier<RGResource>>[(int)RenderGraphResourceType.Count];
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public readonly List<Identifier<RGResource>>[] resourceCreates = new List<Identifier<RGResource>>[(int)RenderGraphResourceType.Count];
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// Buffer usage hints (maps buffer resource ID to hint)
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public readonly Dictionary<int, BufferHint> bufferHints = new(8);
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// Execution state
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public bool culled;
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public bool hasSideEffects;
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@@ -49,8 +53,8 @@ internal abstract class RenderGraphPassBase
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}
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public abstract void Execute(RenderContext context);
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public abstract void Clear();
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public abstract bool HasRenderFunc();
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public abstract int GetRenderFuncHashCode();
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public virtual void Reset(RenderGraphObjectPool pool)
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{
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@@ -73,6 +77,8 @@ internal abstract class RenderGraphPassBase
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resourceCreates[i].Clear();
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}
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bufferHints.Clear();
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culled = false;
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hasSideEffects = false;
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}
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@@ -97,17 +103,24 @@ internal abstract class RenderGraphPassT<TPassData, TRenderContext> : RenderGrap
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return renderFunc != null;
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}
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public override void Clear()
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public override int GetRenderFuncHashCode()
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{
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passData = null!;
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renderFunc = null;
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if (renderFunc == null)
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{
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return 0;
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}
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var methodHashCode = RuntimeHelpers.GetHashCode(renderFunc.Method);
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return renderFunc.Target == null ? methodHashCode : methodHashCode ^ RuntimeHelpers.GetHashCode(renderFunc.Target); // static deleget does not have target
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}
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public override void Reset(RenderGraphObjectPool pool)
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{
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base.Reset(pool);
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pool.Return(passData);
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Clear();
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passData = null!;
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renderFunc = null;
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}
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}
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