Continue working on RHI
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@@ -11,7 +11,7 @@ using ResourceHandle = Ghost.Graphics.Data.ResourceHandle;
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namespace Ghost.Graphics.D3D12;
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internal unsafe class D3D12ResourceAllocator
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internal unsafe class D3D12ResourceAllocator : IResourceAllocator<ID3D12Resource>, IDisposable
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{
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private readonly struct AllocationInfo : IDisposable
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{
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@@ -60,14 +60,14 @@ internal unsafe class D3D12ResourceAllocator
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}
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}
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public D3D12ResourceAllocator(IDXGIAdapter* pAdapter, ID3D12Device* pDevice, RenderSystem renderSystem)
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public D3D12ResourceAllocator(D3D12RenderDevice device, RenderSystem renderSystem)
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{
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_renderSystem = renderSystem;
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var desc = new AllocatorDesc
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{
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pAdapter = pAdapter,
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pDevice = pDevice,
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pAdapter = (IDXGIAdapter*)device.Adapter,
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pDevice = (ID3D12Device*)device.NativeDevice,
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Flags = AllocatorFlags.DefaultPoolsNotZeroed | AllocatorFlags.MSAATexturesAlwaysCommitted
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};
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@@ -92,7 +92,7 @@ internal unsafe class D3D12ResourceAllocator
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}
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}
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private ResourceHandle TrackResource(in Allocation allocation, bool isTemp)
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private ResourceHandle TrackResource(ref readonly Allocation allocation, bool isTemp)
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{
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int id;
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uint generation;
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@@ -130,7 +130,7 @@ internal unsafe class D3D12ResourceAllocator
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return handle;
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}
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public TextureHandle CreateTexture2D(in TextureDesc desc, bool tempResource = false)
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public TextureHandle CreateTextureHandle(ref readonly TextureDesc desc, bool tempResource = false)
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{
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CheckTexture2DSize(desc.Width, desc.Height);
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@@ -139,7 +139,7 @@ internal unsafe class D3D12ResourceAllocator
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desc.Width,
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desc.Height,
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mipLevels: (ushort)desc.MipLevels,
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arraySize: 1,
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arraySize: (ushort)desc.Slice,
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flags: ConvertTextureUsage(desc.Usage)
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);
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@@ -157,7 +157,7 @@ internal unsafe class D3D12ResourceAllocator
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return new(TrackResource(in allocation, tempResource));
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}
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public BufferHandle CreateBuffer(in BufferDesc desc, bool tempResource = false)
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public BufferHandle CreateBufferHandle(ref readonly BufferDesc desc, bool tempResource = false)
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{
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CheckBufferSize((uint)desc.Size);
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@@ -176,10 +176,30 @@ internal unsafe class D3D12ResourceAllocator
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return new(TrackResource(in allocation, tempResource));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public BufferHandle CreateUploadBuffer(uint sizeInBytes, bool tempResource = false)
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{
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var desc = new BufferDesc(sizeInBytes, BufferUsage.Upload, MemoryType.Upload);
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return CreateBuffer(in desc, tempResource);
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return CreateBufferHandle(in desc, tempResource);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public IRenderTarget CreateRenderTarget(ref readonly RenderTargetDesc desc, bool tempResource = false)
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{
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var textureDesc = RenderTargetDesc.ToTextureDescriptor(desc);
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return D3D12RenderTarget.Create(CreateTextureHandle(in textureDesc), in desc);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ITexture CreateTexture(ref readonly TextureDesc desc, bool tempResource = false)
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{
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return new D3D12Texture(CreateTextureHandle(in desc, tempResource), in desc);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public IBuffer CreateBuffer(ref readonly BufferDesc desc, bool tempResource = false)
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{
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return new D3D12Buffer(CreateBufferHandle(in desc, tempResource), in desc);
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}
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#region Conversion Methods
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@@ -203,13 +223,19 @@ internal unsafe class D3D12ResourceAllocator
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var flags = ResourceFlags.None;
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if (usage.HasFlag(TextureUsage.RenderTarget))
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{
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flags |= ResourceFlags.AllowRenderTarget;
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}
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if (usage.HasFlag(TextureUsage.DepthStencil))
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{
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flags |= ResourceFlags.AllowDepthStencil;
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}
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if (usage.HasFlag(TextureUsage.UnorderedAccess))
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{
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flags |= ResourceFlags.AllowUnorderedAccess;
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}
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return flags;
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}
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@@ -219,7 +245,9 @@ internal unsafe class D3D12ResourceAllocator
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var flags = ResourceFlags.None;
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if (usage.HasFlag(BufferUsage.Raw))
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{
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flags |= ResourceFlags.AllowUnorderedAccess;
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}
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return flags;
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}
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@@ -238,13 +266,19 @@ internal unsafe class D3D12ResourceAllocator
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private static ResourceStates DetermineInitialTextureState(TextureUsage usage)
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{
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if (usage.HasFlag(TextureUsage.RenderTarget))
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{
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return ResourceStates.RenderTarget;
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}
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if (usage.HasFlag(TextureUsage.DepthStencil))
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{
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return ResourceStates.DepthWrite;
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}
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if (usage.HasFlag(TextureUsage.UnorderedAccess))
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{
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return ResourceStates.UnorderedAccess;
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}
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return ResourceStates.Common;
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}
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@@ -252,19 +286,29 @@ internal unsafe class D3D12ResourceAllocator
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private static ResourceStates DetermineInitialBufferState(BufferUsage usage, MemoryType memoryType)
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{
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if (memoryType == MemoryType.Upload)
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{
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return ResourceStates.GenericRead;
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}
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if (memoryType == MemoryType.Readback)
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{
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return ResourceStates.CopyDest;
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}
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if (usage.HasFlag(BufferUsage.Vertex))
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{
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return ResourceStates.VertexAndConstantBuffer;
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}
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if (usage.HasFlag(BufferUsage.Index))
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{
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return ResourceStates.IndexBuffer;
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}
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if (usage.HasFlag(BufferUsage.Constant))
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{
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return ResourceStates.VertexAndConstantBuffer;
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}
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return ResourceStates.Common;
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}
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@@ -275,20 +319,20 @@ internal unsafe class D3D12ResourceAllocator
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{
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while (_temResources.Count > 0)
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{
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ref var handle = ref _temResources.Peek();
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ref var info = ref _allocations[handle.id];
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var handle = _temResources.Peek();
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var info = _allocations[handle.id];
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if (info.Allocated && info.cpuFenceValue > _renderSystem.CPUFenceValue)
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{
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break;
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}
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ReleaseAllocation(in handle);
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ReleaseResource(handle);
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_temResources.Dequeue();
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}
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}
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public Allocation GetAllocation(in ResourceHandle handle)
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public ID3D12Resource* GetResource(ResourceHandle handle)
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{
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if (!handle.IsValid)
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{
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@@ -301,10 +345,10 @@ internal unsafe class D3D12ResourceAllocator
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throw new InvalidOperationException($"Resource with ID {handle.id} and generation {handle.generation} is not allocated or has been released.");
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}
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return allocationInfo.allocation;
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return allocationInfo.allocation.Resource;
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}
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public void ReleaseAllocation(in ResourceHandle handle)
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public void ReleaseResource(ResourceHandle handle)
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{
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if (!handle.IsValid)
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{
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