refactor(editor): unify PropertyModel and IFieldMiddleware into PropertyNode
This refactoring eliminates transient PropertyModel allocations and synchronizes UI data binding directly with the SceneGraph ComponentNode's persistent PropertyNode array. All PropertyDrawers have been updated to consume PropertyNode<T>. Additionally, this commit stages and includes various updates across the engine, graphics, and third-party wrappers as requested.
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@@ -1,4 +1,3 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ghost.DXC.Api;
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