Add managed entity and script component.

Added ManagedEntity and related methods in EntityManager;
Added ScriptComponent to write game play logic in oop;
This commit is contained in:
2025-12-10 16:12:56 +09:00
parent 99c1a1980e
commit 21e85e0c02
17 changed files with 549 additions and 152 deletions

View File

@@ -798,7 +798,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -906,7 +906,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -1035,7 +1035,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -1185,7 +1185,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -1356,7 +1356,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -1548,7 +1548,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -1761,7 +1761,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);
@@ -1995,7 +1995,7 @@ public unsafe partial struct EntityQuery
ref var chunkRef = ref arch.GetChunkReference(i);
chunkList.Add((IntPtr)chunkRef.GetUnsafePtr());
chunkEntityCounts.Add(chunkRef.Count);
chunkEntityCounts.Add(chunkRef._count);
entityOffsets.Add(arch.EntityIDsOffset);
offsets0.Add(layout0.offset);