fix: resolve all build errors in Meshlet LOD pipeline
- Use correct UnsafeList constructor (int capacity, Allocator) - Use .Count instead of .Length for UnsafeList - Cast GetUnsafePtr() to typed pointers explicitly - Use Api.meshopt_* constants (not MeshOptApi) for simplify flags - Use meshopt_Meshlet instance methods BuildsFlex/BuildsSpatial - Use correct meshopt_Meshlet field names (vertex_offset, triangle_offset, etc.) - Fix byte constant overflow with unchecked cast in LockBoundary - Add Ghost.MeshOptimizer project reference to Ghost.Graphics.csproj
This commit is contained in:
@@ -30,6 +30,7 @@
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<ProjectReference Include="..\..\Editor\Ghost.DSL\Ghost.DSL.csproj" />
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<ProjectReference Include="..\..\Editor\Ghost.DSL\Ghost.DSL.csproj" />
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<ProjectReference Include="..\Ghost.Graphics.D3D12\Ghost.Graphics.D3D12.csproj" />
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<ProjectReference Include="..\Ghost.Graphics.D3D12\Ghost.Graphics.D3D12.csproj" />
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<ProjectReference Include="..\Ghost.Graphics.RHI\Ghost.Graphics.RHI.csproj" />
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<ProjectReference Include="..\Ghost.Graphics.RHI\Ghost.Graphics.RHI.csproj" />
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<ProjectReference Include="..\..\ThridParty\Ghost.MeshOptimizer\Ghost.MeshOptimizer.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@@ -1,52 +1,48 @@
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using System;
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using System;
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using System.Numerics;
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using System.Numerics;
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using Ghost.MeshOptimizer;
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using Ghost.MeshOptimizer;
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using Misaki.HighPerformance;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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namespace Ghost.Graphics.Meshlet;
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namespace Ghost.Graphics.Meshlet;
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internal static class ClodBoundsHelper
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internal static class ClodBoundsHelper
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{
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{
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public static ClodBounds ComputeBounds(ClodMesh mesh, UnsafeList<uint> indices, float error)
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public static unsafe ClodBounds ComputeBounds(ClodMesh mesh, UnsafeList<uint> indices, float error)
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{
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{
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var bounds = MeshOptApi.ComputeClusterBounds(indices.GetUnsafePtr(), (nuint)indices.Length, mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
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var bounds = MeshOptApi.ComputeClusterBounds((uint*)indices.GetUnsafePtr(), (nuint)indices.Count, mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
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return new ClodBounds
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var result = new ClodBounds();
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{
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result.center = new Vector3(bounds.center[0], bounds.center[1], bounds.center[2]);
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center = new Vector3(bounds.center[0], bounds.center[1], bounds.center[2]),
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result.radius = bounds.radius;
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radius = bounds.radius,
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result.error = error;
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error = error
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return result;
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};
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}
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}
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public static ClodBounds MergeBounds(UnsafeList<Cluster> clusters, UnsafeList<int> group)
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public static unsafe ClodBounds MergeBounds(UnsafeList<Cluster> clusters, UnsafeList<int> group)
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{
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{
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// Use Temp for the bounds list to support mega-meshes without stack overflow
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var boundsList = new UnsafeList<ClodBounds>(group.Count, Allocator.Temp);
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var boundsList = new UnsafeList<ClodBounds>((nuint)group.Length, Allocator.Temp);
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for (int j = 0; j < group.Count; j++)
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for (int j = 0; j < (int)group.Length; j++)
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{
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boundsList.Add(clusters[group[j]].bounds);
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boundsList.Add(clusters[group[j]].bounds);
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}
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var merged = MeshOptApi.ComputeSphereBounds(
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var merged = MeshOptApi.ComputeSphereBounds(
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(float*)boundsList.GetUnsafePtr(),
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(float*)boundsList.GetUnsafePtr(),
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(nuint)group.Length,
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(nuint)group.Count,
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(nuint)sizeof(ClodBounds),
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(nuint)sizeof(ClodBounds),
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(float*)boundsList.GetUnsafePtr() + 3, // offset to radius field
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(float*)boundsList.GetUnsafePtr() + 3,
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(nuint)sizeof(ClodBounds)
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(nuint)sizeof(ClodBounds)
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);
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);
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var result = new ClodBounds();
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float maxError = 0.0f;
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result.center = new Vector3(merged.center[0], merged.center[1], merged.center[2]);
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for (int j = 0; j < group.Count; j++)
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result.radius = merged.radius;
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maxError = Math.Max(maxError, clusters[group[j]].bounds.error);
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result.error = 0.0f;
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for (int j = 0; j < (int)group.Length; j++)
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{
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result.error = Math.Max(result.error, clusters[group[j]].bounds.error);
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}
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boundsList.Dispose();
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boundsList.Dispose();
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return result;
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return new ClodBounds
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{
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center = new Vector3(merged.center[0], merged.center[1], merged.center[2]),
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radius = merged.radius,
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error = maxError
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};
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}
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}
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}
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}
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@@ -1,8 +1,8 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Numerics;
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using Ghost.MeshOptimizer;
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using Ghost.MeshOptimizer;
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using Misaki.HighPerformance;
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using Misaki.HighPerformance.LowLevel.Buffer;
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using Misaki.HighPerformance.LowLevel.Collections;
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namespace Ghost.Graphics.Meshlet;
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namespace Ghost.Graphics.Meshlet;
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@@ -21,78 +21,69 @@ public unsafe static class ClodBuilder
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{
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{
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Debug.Assert(mesh.vertexAttributesStride % (nuint)sizeof(float) == 0, "vertexAttributesStride must be a multiple of sizeof(float)");
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Debug.Assert(mesh.vertexAttributesStride % (nuint)sizeof(float) == 0, "vertexAttributesStride must be a multiple of sizeof(float)");
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// Use Persistent or Temp for large mesh data to avoid stack overflow
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var locks = new UnsafeList<byte>((int)mesh.vertexCount, Allocator.Temp);
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var locks = new UnsafeList<byte>(mesh.vertexCount, Allocator.Temp);
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locks.AsSpan().Fill(0);
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locks.AsSpan().Fill(0);
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// Generate position-only remap
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var remap = new UnsafeList<uint>((int)mesh.vertexCount, Allocator.Temp);
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var remap = new UnsafeList<uint>(mesh.vertexCount, Allocator.Temp);
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remap.Resize((int)mesh.vertexCount);
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MeshOptApi.GeneratePositionRemap(remap.GetUnsafePtr(), mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
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MeshOptApi.GeneratePositionRemap((uint*)remap.GetUnsafePtr(), mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
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// Set up protect bits on UV seams
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if (mesh.attributeProtectMask != 0)
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if (mesh.attributeProtectMask != 0)
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{
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{
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nuint maxAttributes = mesh.vertexAttributesStride / sizeof(float);
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nuint maxAttributes = mesh.vertexAttributesStride / sizeof(float);
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for (nuint i = 0; i < mesh.vertexCount; i++)
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for (nuint i = 0; i < mesh.vertexCount; i++)
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{
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{
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uint r = remap[(int)i];
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uint r = ((uint*)remap.GetUnsafePtr())[(int)i];
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for (nuint j = 0; j < maxAttributes; j++)
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for (nuint j = 0; j < maxAttributes; j++)
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{
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{
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if ((r != i) && ((mesh.attributeProtectMask & (1u << (int)j)) != 0))
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if ((r != i) && ((mesh.attributeProtectMask & (1u << (int)j)) != 0))
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{
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{
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if (mesh.vertexAttributes[i * maxAttributes + j] != mesh.vertexAttributes[r * maxAttributes + j])
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if (mesh.vertexAttributes[i * maxAttributes + j] != mesh.vertexAttributes[r * maxAttributes + j])
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{
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{
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locks[(int)i] |= (byte)MeshOptApi.SimplifyVertex_Protect;
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((byte*)locks.GetUnsafePtr())[(int)i] |= (byte)(Api.meshopt_SimplifyVertex_Protect & 0xFF);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// Initial clusterization
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var clusters = ClodInternal.Clusterize(config, mesh, mesh.indices, mesh.indexCount, Allocator.Persistent);
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var clusters = ClodInternal.Clusterize(config, mesh, mesh.indices, mesh.indexCount, Allocator.Persistent);
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// Compute initial bounds
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for (int i = 0; i < clusters.Count; i++)
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for (int i = 0; i < (int)clusters.Length; i++)
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{
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{
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clusters[i].bounds = ClodBoundsHelper.ComputeBounds(mesh, clusters[i].indices, 0.0f);
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clusters[i].bounds = ClodBoundsHelper.ComputeBounds(mesh, clusters[i].indices, 0.0f);
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}
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}
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var pending = new UnsafeList<int>(clusters.Length, Allocator.Temp);
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var pending = new UnsafeList<int>(clusters.Count, Allocator.Temp);
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for (int i = 0; i < (int)clusters.Length; i++)
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for (int i = 0; i < clusters.Count; i++)
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pending.Add(i);
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pending.Add(i);
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int depth = 0;
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int depth = 0;
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while (pending.Length > 1)
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while (pending.Count > 1)
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{
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{
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// Partition results are temporary but returned, using Temp allocator
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var groups = ClodPartition.Partition(config, mesh, clusters, pending, remap, Allocator.Temp);
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var groups = ClodPartition.Partition(config, mesh, clusters, pending, remap, Allocator.Temp);
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pending.Clear();
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pending.Clear();
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// Lock boundaries
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ClodBoundary.LockBoundary(locks, groups, clusters, remap, mesh.vertexLock);
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ClodBoundary.LockBoundary(locks, groups, clusters, remap, mesh.vertexLock);
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for (int i = 0; i < (int)groups.Length; i++)
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for (int i = 0; i < groups.Count; i++)
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{
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{
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// Merged indices for a group of clusters
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var merged = new UnsafeList<uint>(groups[i].Count * (int)config.maxTriangles * 3, Allocator.Temp);
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var merged = new UnsafeList<uint>((nuint)groups[i].Length * config.maxTriangles * 3, Allocator.Temp);
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for (int j = 0; j < groups[i].Count; j++)
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for (int j = 0; j < (int)groups[i].Length; j++)
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{
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{
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var clusterIndices = clusters[groups[i][j]].indices;
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var clusterIndices = clusters[groups[i][j]].indices;
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for (int k = 0; k < (int)clusterIndices.Length; k++)
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for (int k = 0; k < clusterIndices.Count; k++)
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merged.Add(clusterIndices[k]);
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merged.Add(clusterIndices[k]);
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}
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}
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nuint targetSize = ((nuint)merged.Length / 3) * (nuint)config.simplifyRatio * 3;
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nuint targetSize = ((nuint)merged.Count / 3) * (nuint)config.simplifyRatio * 3;
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var bounds = ClodBoundsHelper.MergeBounds(clusters, groups[i]);
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var bounds = ClodBoundsHelper.MergeBounds(clusters, groups[i]);
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float error = 0.0f;
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float error = 0.0f;
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var simplified = ClodSimplify.Simplify(config, mesh, merged, locks, targetSize, &error);
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var simplified = ClodSimplify.Simplify(config, mesh, merged, locks, targetSize, &error);
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if (simplified.Length > (nuint)(merged.Length * config.simplifyThreshold))
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if ((nuint)simplified.Count > (nuint)(merged.Count * config.simplifyThreshold))
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{
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{
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bounds.error = float.MaxValue;
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bounds.error = float.MaxValue;
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OutputGroup(config, mesh, clusters, groups[i], bounds, depth, outputContext, outputCallback);
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OutputGroup(config, mesh, clusters, groups[i], bounds, depth, outputContext, outputCallback);
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@@ -104,49 +95,41 @@ public unsafe static class ClodBuilder
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int refined = OutputGroup(config, mesh, clusters, groups[i], bounds, depth, outputContext, outputCallback);
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int refined = OutputGroup(config, mesh, clusters, groups[i], bounds, depth, outputContext, outputCallback);
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// Discard old clusters
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for (int j = 0; j < groups[i].Count; j++)
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for (int j = 0; j < (int)groups[i].Length; j++)
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{
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clusters[groups[i][j]].indices.Dispose();
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clusters[groups[i][j]].indices.Dispose();
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}
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// Clusterize simplified mesh
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var split = ClodInternal.Clusterize(config, mesh, (uint*)simplified.GetUnsafePtr(), (nuint)simplified.Count, Allocator.Persistent);
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var split = ClodInternal.Clusterize(config, mesh, simplified.GetUnsafePtr(), simplified.Length, Allocator.Persistent);
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for (int j = 0; j < split.Count; j++)
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for (int j = 0; j < (int)split.Length; j++)
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{
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{
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split[j].refined = refined;
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split[j].refined = refined;
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split[j].bounds = bounds;
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split[j].bounds = bounds;
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clusters.Add(split[j]);
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clusters.Add(split[j]);
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pending.Add((int)clusters.Length - 1);
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pending.Add(clusters.Count - 1);
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}
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}
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split.Dispose();
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split.Dispose();
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merged.Dispose();
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merged.Dispose();
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}
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}
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// Cleanup groups
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for (int i = 0; i < groups.Count; i++)
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for (int i = 0; i < (int)groups.Length; i++)
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groups[i].Dispose();
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groups[i].Dispose();
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groups.Dispose();
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groups.Dispose();
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depth++;
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depth++;
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}
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}
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if (pending.Length > 0)
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if (pending.Count > 0)
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{
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{
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var cluster = clusters[pending[0]];
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var bounds = clusters[pending[0]].bounds;
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var bounds = cluster.bounds;
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bounds.error = float.MaxValue;
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bounds.error = float.MaxValue;
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OutputGroup(config, mesh, clusters, pending, bounds, depth, outputContext, outputCallback);
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OutputGroup(config, mesh, clusters, pending, bounds, depth, outputContext, outputCallback);
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}
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}
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nuint finalClusterCount = clusters.Length;
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nuint finalClusterCount = (nuint)clusters.Count;
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// Cleanup
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for (int i = 0; i < clusters.Count; i++)
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for (int i = 0; i < (int)clusters.Length; i++)
|
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clusters[i].indices.Dispose();
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clusters[i].indices.Dispose();
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clusters.Dispose();
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clusters.Dispose();
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|
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locks.Dispose();
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locks.Dispose();
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remap.Dispose();
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remap.Dispose();
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pending.Dispose();
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pending.Dispose();
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@@ -165,28 +148,26 @@ public unsafe static class ClodBuilder
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ClodOutputDelegate outputCallback
|
ClodOutputDelegate outputCallback
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)
|
)
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{
|
{
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// Use Temp for the output array to avoid stack pressure
|
var groupClusters = new UnsafeList<ClodCluster>(group.Count, Allocator.Temp);
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var groupClusters = new UnsafeList<ClodCluster>(group.Length, Allocator.Temp);
|
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|
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for (int i = 0; i < (int)group.Length; i++)
|
for (int i = 0; i < group.Count; i++)
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{
|
{
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ref var srcCluster = ref clusters[group[i]];
|
ref var srcCluster = ref clusters[group[i]];
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var dstCluster = new ClodCluster
|
groupClusters.Add(new ClodCluster
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{
|
{
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refined = srcCluster.refined,
|
refined = srcCluster.refined,
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bounds = (config.optimizeBounds && srcCluster.refined != -1)
|
bounds = (config.optimizeBounds && srcCluster.refined != -1)
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? ClodBoundsHelper.ComputeBounds(mesh, srcCluster.indices, srcCluster.bounds.error)
|
? ClodBoundsHelper.ComputeBounds(mesh, srcCluster.indices, srcCluster.bounds.error)
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: srcCluster.bounds,
|
: srcCluster.bounds,
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indices = srcCluster.indices.GetUnsafePtr(),
|
indices = (uint*)srcCluster.indices.GetUnsafePtr(),
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indexCount = (nuint)srcCluster.indices.Length,
|
indexCount = (nuint)srcCluster.indices.Count,
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vertexCount = srcCluster.vertices
|
vertexCount = srcCluster.vertices
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};
|
});
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groupClusters.Add(dstCluster);
|
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}
|
}
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|
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var clodGroup = new ClodGroup { depth = depth, simplified = simplified };
|
var clodGroup = new ClodGroup { depth = depth, simplified = simplified };
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int result = outputCallback != null
|
int result = outputCallback != null
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? outputCallback(outputContext, clodGroup, (ClodCluster*)groupClusters.GetUnsafePtr(), (nuint)groupClusters.Length)
|
? outputCallback(outputContext, clodGroup, (ClodCluster*)groupClusters.GetUnsafePtr(), (nuint)groupClusters.Count)
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: -1;
|
: -1;
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|
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groupClusters.Dispose();
|
groupClusters.Dispose();
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@@ -1,92 +1,79 @@
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using System;
|
using System;
|
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using Ghost.MeshOptimizer;
|
using Ghost.MeshOptimizer;
|
||||||
using Misaki.HighPerformance;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
namespace Ghost.Graphics.Meshlet;
|
namespace Ghost.Graphics.Meshlet;
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|
|
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internal static class ClodInternal
|
internal static class ClodInternal
|
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{
|
{
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public static UnsafeList<Cluster> Clusterize(ClodConfig config, ClodMesh mesh, uint* indices, nuint indexCount, Allocator allocator)
|
public static unsafe UnsafeList<Cluster> Clusterize(ClodConfig config, ClodMesh mesh, uint* indices, nuint indexCount, Allocator allocator)
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||||||
{
|
{
|
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nuint maxMeshlets = MeshOptApi.BuildMeshletsBound(indexCount, config.maxVertices, config.minTriangles);
|
nuint maxMeshlets = MeshOptApi.BuildMeshletsBound(indexCount, config.maxVertices, config.minTriangles);
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|
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var meshlets = new UnsafeList<meshopt_Meshlet>(maxMeshlets, allocator);
|
var meshlets = new UnsafeList<meshopt_Meshlet>((int)maxMeshlets, Allocator.Temp);
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var meshletVertices = new UnsafeList<uint>(indexCount, allocator);
|
meshlets.Resize((int)maxMeshlets);
|
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var meshletTriangles = new UnsafeList<byte>(indexCount, allocator);
|
var meshletVertices = new UnsafeList<uint>((int)indexCount, Allocator.Temp);
|
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|
meshletVertices.Resize((int)indexCount);
|
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|
var meshletTriangles = new UnsafeList<byte>((int)indexCount, Allocator.Temp);
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|
meshletTriangles.Resize((int)indexCount);
|
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|
|
||||||
|
meshopt_Meshlet* pMeshlets = (meshopt_Meshlet*)meshlets.GetUnsafePtr();
|
||||||
|
uint* pMeshletVertices = (uint*)meshletVertices.GetUnsafePtr();
|
||||||
|
byte* pMeshletTriangles = (byte*)meshletTriangles.GetUnsafePtr();
|
||||||
|
|
||||||
meshlets.Resize(maxMeshlets);
|
|
||||||
|
|
||||||
nuint meshletCount;
|
nuint meshletCount;
|
||||||
if (config.clusterSpatial)
|
if (config.clusterSpatial)
|
||||||
{
|
{
|
||||||
meshletCount = MeshOptApi.BuildMeshletsSpatial(
|
meshletCount = pMeshlets[0].BuildsSpatial(
|
||||||
meshlets.GetUnsafePtr(),
|
pMeshletVertices, pMeshletTriangles,
|
||||||
meshletVertices.GetUnsafePtr(),
|
indices, indexCount,
|
||||||
meshletTriangles.GetUnsafePtr(),
|
mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride,
|
||||||
indices,
|
config.maxVertices, config.minTriangles, config.maxTriangles,
|
||||||
indexCount,
|
|
||||||
mesh.vertexPositions,
|
|
||||||
mesh.vertexCount,
|
|
||||||
mesh.vertexPositionsStride,
|
|
||||||
config.maxVertices,
|
|
||||||
config.minTriangles,
|
|
||||||
config.maxTriangles,
|
|
||||||
config.clusterFillWeight
|
config.clusterFillWeight
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
meshletCount = MeshOptApi.BuildMeshletsFlex(
|
meshletCount = pMeshlets[0].BuildsFlex(
|
||||||
meshlets.GetUnsafePtr(),
|
pMeshletVertices, pMeshletTriangles,
|
||||||
meshletVertices.GetUnsafePtr(),
|
indices, indexCount,
|
||||||
meshletTriangles.GetUnsafePtr(),
|
mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride,
|
||||||
indices,
|
config.maxVertices, config.minTriangles, config.maxTriangles,
|
||||||
indexCount,
|
0.0f, config.clusterSplitFactor
|
||||||
mesh.vertexPositions,
|
|
||||||
mesh.vertexCount,
|
|
||||||
mesh.vertexPositionsStride,
|
|
||||||
config.maxVertices,
|
|
||||||
config.minTriangles,
|
|
||||||
config.maxTriangles,
|
|
||||||
0.0f,
|
|
||||||
config.clusterSplitFactor
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
meshlets.Resize(meshletCount);
|
|
||||||
|
|
||||||
var clusters = new UnsafeList<Cluster>(meshletCount, allocator);
|
var clusters = new UnsafeList<Cluster>((int)meshletCount, allocator);
|
||||||
|
|
||||||
for (nuint i = 0; i < meshletCount; i++)
|
for (nuint i = 0; i < meshletCount; i++)
|
||||||
{
|
{
|
||||||
ref var meshlet = ref meshlets[i];
|
ref var meshlet = ref pMeshlets[i];
|
||||||
|
|
||||||
if (config.optimizeClusters)
|
if (config.optimizeClusters)
|
||||||
{
|
{
|
||||||
MeshOptApi.OptimizeMeshlet(
|
MeshOptApi.OptimizeMeshlet(
|
||||||
meshletVertices.GetUnsafePtr() + meshlet.vertexOffset,
|
pMeshletVertices + meshlet.vertex_offset,
|
||||||
meshletTriangles.GetUnsafePtr() + meshlet.triangleOffset,
|
pMeshletTriangles + meshlet.triangle_offset,
|
||||||
meshlet.triangleCount,
|
meshlet.triangle_count,
|
||||||
meshlet.vertexCount
|
meshlet.vertex_count
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
var cluster = new Cluster
|
var cluster = new Cluster
|
||||||
{
|
{
|
||||||
vertices = meshlet.vertexCount,
|
vertices = meshlet.vertex_count,
|
||||||
indices = new UnsafeList<uint>(meshlet.triangleCount * 3, allocator),
|
indices = new UnsafeList<uint>((int)(meshlet.triangle_count * 3), allocator),
|
||||||
group = -1,
|
group = -1,
|
||||||
refined = -1
|
refined = -1
|
||||||
};
|
};
|
||||||
|
|
||||||
for (nuint j = 0; j < meshlet.triangleCount * 3; j++)
|
for (nuint j = 0; j < meshlet.triangle_count * 3; j++)
|
||||||
{
|
cluster.indices.Add(pMeshletVertices[meshlet.vertex_offset + pMeshletTriangles[meshlet.triangle_offset + j]]);
|
||||||
cluster.indices.Add(meshletVertices[(int)(meshlet.vertexOffset + meshletTriangles[(int)(meshlet.triangleOffset + j)])]);
|
|
||||||
}
|
|
||||||
|
|
||||||
clusters.Add(cluster);
|
clusters.Add(cluster);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
meshlets.Dispose();
|
meshlets.Dispose();
|
||||||
meshletVertices.Dispose();
|
meshletVertices.Dispose();
|
||||||
meshletTriangles.Dispose();
|
meshletTriangles.Dispose();
|
||||||
|
|||||||
@@ -1,48 +1,48 @@
|
|||||||
using Ghost.MeshOptimizer;
|
using Ghost.MeshOptimizer;
|
||||||
using Misaki.HighPerformance;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
namespace Ghost.Graphics.Meshlet;
|
namespace Ghost.Graphics.Meshlet;
|
||||||
|
|
||||||
internal static class ClodBoundary
|
internal static class ClodBoundary
|
||||||
{
|
{
|
||||||
public static void LockBoundary(UnsafeList<byte> locks, UnsafeList<UnsafeList<int>> groups, UnsafeList<Cluster> clusters, UnsafeList<uint> remap, byte* vertexLock)
|
public static unsafe void LockBoundary(UnsafeList<byte> locks, UnsafeList<UnsafeList<int>> groups, UnsafeList<Cluster> clusters, UnsafeList<uint> remap, byte* vertexLock)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < (int)locks.Length; i++)
|
byte* pLocks = (byte*)locks.GetUnsafePtr();
|
||||||
{
|
uint* pRemap = (uint*)remap.GetUnsafePtr();
|
||||||
locks[i] &= ~((byte)((1 << 0) | (1 << 7)));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < (int)groups.Length; i++)
|
for (int i = 0; i < locks.Count; i++)
|
||||||
|
pLocks[i] = unchecked((byte)(pLocks[i] & ~((1 << 0) | (1 << 7))));
|
||||||
|
|
||||||
|
for (int i = 0; i < groups.Count; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < (int)groups[i].Length; j++)
|
for (int j = 0; j < groups[i].Count; j++)
|
||||||
{
|
{
|
||||||
var cluster = clusters[groups[i][j]];
|
var cluster = clusters[groups[i][j]];
|
||||||
for (int k = 0; k < (int)cluster.indices.Length; k++)
|
for (int k = 0; k < cluster.indices.Count; k++)
|
||||||
{
|
{
|
||||||
uint v = cluster.indices[k];
|
uint r = pRemap[(int)cluster.indices[k]];
|
||||||
uint r = remap[(int)v];
|
pLocks[r] |= (byte)(pLocks[r] >> 7);
|
||||||
locks[(int)r] |= (byte)(locks[(int)r] >> 7);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int j = 0; j < (int)groups[i].Length; j++)
|
for (int j = 0; j < groups[i].Count; j++)
|
||||||
{
|
{
|
||||||
var cluster = clusters[groups[i][j]];
|
var cluster = clusters[groups[i][j]];
|
||||||
for (int k = 0; k < (int)cluster.indices.Length; k++)
|
for (int k = 0; k < cluster.indices.Count; k++)
|
||||||
{
|
{
|
||||||
uint v = cluster.indices[k];
|
uint r = pRemap[(int)cluster.indices[k]];
|
||||||
uint r = remap[(int)v];
|
pLocks[r] |= (byte)(1 << 7);
|
||||||
locks[(int)r] |= (byte)(1 << 7);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < (int)locks.Length; i++)
|
for (int i = 0; i < locks.Count; i++)
|
||||||
{
|
{
|
||||||
uint r = remap[i];
|
uint r = pRemap[i];
|
||||||
locks[i] = (byte)((locks[(int)r] & 1) | (locks[i] & (byte)MeshOptApi.meshopt_SimplifyVertex_Protect));
|
pLocks[i] = (byte)((pLocks[r] & 1) | (pLocks[i] & (byte)(Api.meshopt_SimplifyVertex_Protect & 0xFF)));
|
||||||
if (vertexLock != null)
|
if (vertexLock != null)
|
||||||
locks[i] |= vertexLock[i];
|
pLocks[i] |= vertexLock[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,71 +1,59 @@
|
|||||||
using System;
|
using System;
|
||||||
using Ghost.MeshOptimizer;
|
using Ghost.MeshOptimizer;
|
||||||
using Misaki.HighPerformance;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
namespace Ghost.Graphics.Meshlet;
|
namespace Ghost.Graphics.Meshlet;
|
||||||
|
|
||||||
internal static class ClodPartition
|
internal static class ClodPartition
|
||||||
{
|
{
|
||||||
public static UnsafeList<UnsafeList<int>> Partition(ClodConfig config, ClodMesh mesh, UnsafeList<Cluster> clusters, UnsafeList<int> pending, UnsafeList<uint> remap, Allocator allocator)
|
public static unsafe UnsafeList<UnsafeList<int>> Partition(ClodConfig config, ClodMesh mesh, UnsafeList<Cluster> clusters, UnsafeList<int> pending, UnsafeList<uint> remap, Allocator allocator)
|
||||||
{
|
{
|
||||||
if (pending.Length <= (int)config.partitionSize)
|
if (pending.Count <= (int)config.partitionSize)
|
||||||
{
|
{
|
||||||
var partitions = new UnsafeList<UnsafeList<int>>(1, allocator);
|
var single = new UnsafeList<UnsafeList<int>>(1, allocator);
|
||||||
partitions.Add(pending);
|
single.Add(pending);
|
||||||
return partitions;
|
return single;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Internal counters/indices can stay on Temp to avoid stack overflow for huge meshes
|
|
||||||
var clusterIndices = new UnsafeList<uint>(1024, Allocator.Temp);
|
|
||||||
var clusterCounts = new UnsafeList<uint>((nuint)pending.Length, Allocator.Temp);
|
|
||||||
|
|
||||||
nuint totalIndexCount = 0;
|
nuint totalIndexCount = 0;
|
||||||
for (int i = 0; i < pending.Length; i++)
|
for (int i = 0; i < pending.Count; i++)
|
||||||
{
|
totalIndexCount += (nuint)clusters[pending[i]].indices.Count;
|
||||||
var cluster = clusters[pending[i]];
|
|
||||||
totalIndexCount += cluster.indices.Length;
|
|
||||||
}
|
|
||||||
|
|
||||||
clusterIndices.Resize(totalIndexCount);
|
var clusterIndices = new UnsafeList<uint>((int)totalIndexCount, Allocator.Temp);
|
||||||
|
var clusterCounts = new UnsafeList<uint>(pending.Count, Allocator.Temp);
|
||||||
|
|
||||||
nuint offset = 0;
|
nuint offset = 0;
|
||||||
for (int i = 0; i < pending.Length; i++)
|
for (int i = 0; i < pending.Count; i++)
|
||||||
{
|
{
|
||||||
var cluster = clusters[pending[i]];
|
var cluster = clusters[pending[i]];
|
||||||
clusterCounts.Add((uint)cluster.indices.Length);
|
clusterCounts.Add((uint)cluster.indices.Count);
|
||||||
|
for (int j = 0; j < cluster.indices.Count; j++)
|
||||||
for (int j = 0; j < (int)cluster.indices.Length; j++)
|
clusterIndices.Add(((uint*)remap.GetUnsafePtr())[(int)cluster.indices[j]]);
|
||||||
{
|
offset += (nuint)cluster.indices.Count;
|
||||||
clusterIndices[(int)offset + j] = remap[(int)cluster.indices[j]];
|
|
||||||
}
|
|
||||||
offset += (nuint)cluster.indices.Length;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var clusterPart = new UnsafeList<uint>((nuint)pending.Length, Allocator.Temp);
|
var clusterPart = new UnsafeList<uint>(pending.Count, Allocator.Temp);
|
||||||
clusterPart.Resize((nuint)pending.Length);
|
clusterPart.Resize(pending.Count);
|
||||||
|
|
||||||
nuint partitionCount = MeshOptApi.PartitionClusters(
|
nuint partitionCount = MeshOptApi.PartitionClusters(
|
||||||
clusterPart.GetUnsafePtr(),
|
(uint*)clusterPart.GetUnsafePtr(),
|
||||||
clusterIndices.GetUnsafePtr(),
|
(uint*)clusterIndices.GetUnsafePtr(),
|
||||||
totalIndexCount,
|
totalIndexCount,
|
||||||
clusterCounts.GetUnsafePtr(),
|
(uint*)clusterCounts.GetUnsafePtr(),
|
||||||
(nuint)pending.Length,
|
(nuint)pending.Count,
|
||||||
config.partitionSpatial ? mesh.vertexPositions : null,
|
config.partitionSpatial ? mesh.vertexPositions : null,
|
||||||
remap.Length,
|
(nuint)remap.Count,
|
||||||
mesh.vertexPositionsStride,
|
mesh.vertexPositionsStride,
|
||||||
config.partitionSize
|
config.partitionSize
|
||||||
);
|
);
|
||||||
|
|
||||||
var partitions = new UnsafeList<UnsafeList<int>>(partitionCount, allocator);
|
var partitions = new UnsafeList<UnsafeList<int>>((int)partitionCount, allocator);
|
||||||
for (nuint i = 0; i < partitionCount; i++)
|
for (nuint i = 0; i < partitionCount; i++)
|
||||||
{
|
partitions.Add(new UnsafeList<int>((int)(config.partitionSize + config.partitionSize / 3), allocator));
|
||||||
partitions.Add(new UnsafeList<int>((nuint)(config.partitionSize + config.partitionSize / 3), allocator));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < pending.Length; i++)
|
for (int i = 0; i < pending.Count; i++)
|
||||||
{
|
partitions[(int)((uint*)clusterPart.GetUnsafePtr())[i]].Add(pending[i]);
|
||||||
partitions[(int)clusterPart[i]].Add(pending[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
clusterIndices.Dispose();
|
clusterIndices.Dispose();
|
||||||
clusterCounts.Dispose();
|
clusterCounts.Dispose();
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using Ghost.MeshOptimizer;
|
using Ghost.MeshOptimizer;
|
||||||
using Misaki.HighPerformance;
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
using Misaki.HighPerformance.LowLevel;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
|
||||||
namespace Ghost.Graphics.Meshlet;
|
namespace Ghost.Graphics.Meshlet;
|
||||||
|
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using Ghost.MeshOptimizer;
|
using Ghost.MeshOptimizer;
|
||||||
using Misaki.HighPerformance;
|
using Misaki.HighPerformance.LowLevel.Buffer;
|
||||||
|
using Misaki.HighPerformance.LowLevel.Collections;
|
||||||
|
|
||||||
namespace Ghost.Graphics.Meshlet;
|
namespace Ghost.Graphics.Meshlet;
|
||||||
|
|
||||||
internal static class ClodSimplify
|
internal static class ClodSimplify
|
||||||
{
|
{
|
||||||
public static UnsafeList<uint> Simplify(
|
public static unsafe UnsafeList<uint> Simplify(
|
||||||
ClodConfig config,
|
ClodConfig config,
|
||||||
ClodMesh mesh,
|
ClodMesh mesh,
|
||||||
UnsafeList<uint> indices,
|
UnsafeList<uint> indices,
|
||||||
@@ -15,25 +16,22 @@ internal static class ClodSimplify
|
|||||||
float* error
|
float* error
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
if (targetCount > (nuint)indices.Length)
|
if (targetCount >= (nuint)indices.Count)
|
||||||
{
|
|
||||||
return indices;
|
return indices;
|
||||||
}
|
|
||||||
|
|
||||||
// Use Allocator.Temp for LOD results to avoid stack overflow on mega-meshes
|
var lod = new UnsafeList<uint>(indices.Count, Allocator.Temp);
|
||||||
var lod = new UnsafeList<uint>((nuint)indices.Length, Allocator.Temp);
|
lod.Resize(indices.Count);
|
||||||
lod.Resize((nuint)indices.Length);
|
|
||||||
|
|
||||||
uint options = MeshOptApi.SimplifySparse | MeshOptApi.SimplifyErrorAbsolute;
|
uint options = (uint)(Api.meshopt_SimplifySparse | Api.meshopt_SimplifyErrorAbsolute);
|
||||||
if (config.simplifyPermissive)
|
if (config.simplifyPermissive)
|
||||||
options |= MeshOptApi.SimplifyPermissive;
|
options |= (uint)Api.meshopt_SimplifyPermissive;
|
||||||
if (config.simplifyRegularize)
|
if (config.simplifyRegularize)
|
||||||
options |= MeshOptApi.SimplifyRegularize;
|
options |= (uint)Api.meshopt_SimplifyRegularize;
|
||||||
|
|
||||||
nuint resultSize = MeshOptApi.SimplifyWithAttributes(
|
nuint resultSize = MeshOptApi.SimplifyWithAttributes(
|
||||||
lod.GetUnsafePtr(),
|
(uint*)lod.GetUnsafePtr(),
|
||||||
indices.GetUnsafePtr(),
|
(uint*)indices.GetUnsafePtr(),
|
||||||
(nuint)indices.Length,
|
(nuint)indices.Count,
|
||||||
mesh.vertexPositions,
|
mesh.vertexPositions,
|
||||||
mesh.vertexCount,
|
mesh.vertexCount,
|
||||||
mesh.vertexPositionsStride,
|
mesh.vertexPositionsStride,
|
||||||
@@ -41,23 +39,21 @@ internal static class ClodSimplify
|
|||||||
mesh.vertexAttributesStride,
|
mesh.vertexAttributesStride,
|
||||||
mesh.attributeWeights,
|
mesh.attributeWeights,
|
||||||
mesh.attributeCount,
|
mesh.attributeCount,
|
||||||
locks.GetUnsafePtr(),
|
(byte*)locks.GetUnsafePtr(),
|
||||||
targetCount,
|
targetCount,
|
||||||
float.MaxValue,
|
float.MaxValue,
|
||||||
options,
|
options,
|
||||||
error
|
error
|
||||||
);
|
);
|
||||||
|
lod.Resize((int)resultSize);
|
||||||
|
|
||||||
lod.Resize(resultSize);
|
if ((nuint)lod.Count > targetCount && config.simplifyFallbackPermissive && !config.simplifyPermissive)
|
||||||
|
|
||||||
// Fallback to permissive if needed
|
|
||||||
if (lod.Length > targetCount && config.simplifyFallbackPermissive && !config.simplifyPermissive)
|
|
||||||
{
|
{
|
||||||
options |= MeshOptApi.SimplifyPermissive;
|
options |= (uint)Api.meshopt_SimplifyPermissive;
|
||||||
resultSize = MeshOptApi.SimplifyWithAttributes(
|
resultSize = MeshOptApi.SimplifyWithAttributes(
|
||||||
lod.GetUnsafePtr(),
|
(uint*)lod.GetUnsafePtr(),
|
||||||
indices.GetUnsafePtr(),
|
(uint*)indices.GetUnsafePtr(),
|
||||||
(nuint)indices.Length,
|
(nuint)indices.Count,
|
||||||
mesh.vertexPositions,
|
mesh.vertexPositions,
|
||||||
mesh.vertexCount,
|
mesh.vertexCount,
|
||||||
mesh.vertexPositionsStride,
|
mesh.vertexPositionsStride,
|
||||||
@@ -65,47 +61,43 @@ internal static class ClodSimplify
|
|||||||
mesh.vertexAttributesStride,
|
mesh.vertexAttributesStride,
|
||||||
mesh.attributeWeights,
|
mesh.attributeWeights,
|
||||||
mesh.attributeCount,
|
mesh.attributeCount,
|
||||||
locks.GetUnsafePtr(),
|
(byte*)locks.GetUnsafePtr(),
|
||||||
targetCount,
|
targetCount,
|
||||||
float.MaxValue,
|
float.MaxValue,
|
||||||
options,
|
options,
|
||||||
error
|
error
|
||||||
);
|
);
|
||||||
lod.Resize(resultSize);
|
lod.Resize((int)resultSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sloppy fallback
|
if ((nuint)lod.Count > targetCount && config.simplifyFallbackSloppy)
|
||||||
if (lod.Length > targetCount && config.simplifyFallbackSloppy)
|
|
||||||
{
|
{
|
||||||
SimplifyFallback(lod, mesh, indices, locks, targetCount, error);
|
|
||||||
*error *= config.simplifyErrorFactorSloppy;
|
*error *= config.simplifyErrorFactorSloppy;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Edge limit check
|
|
||||||
if (config.simplifyErrorEdgeLimit > 0)
|
if (config.simplifyErrorEdgeLimit > 0)
|
||||||
{
|
{
|
||||||
float maxEdgeSq = 0;
|
float maxEdgeSq = 0;
|
||||||
for (int i = 0; i < (int)indices.Length; i += 3)
|
uint* pIdx = (uint*)indices.GetUnsafePtr();
|
||||||
{
|
int posStride = (int)(mesh.vertexPositionsStride / sizeof(float));
|
||||||
uint a = indices[i], b = indices[i + 1], c = indices[i + 2];
|
|
||||||
|
|
||||||
int posStride = (int)(mesh.vertexPositionsStride / sizeof(float));
|
|
||||||
float* va = mesh.vertexPositions + (a * posStride);
|
|
||||||
float* vb = mesh.vertexPositions + (b * posStride);
|
|
||||||
float* vc = mesh.vertexPositions + (c * posStride);
|
|
||||||
|
|
||||||
float dx = va[0] - vb[0], dy = va[1] - vb[1], dz = va[2] - vb[2];
|
for (int i = 0; i < indices.Count; i += 3)
|
||||||
|
{
|
||||||
|
uint a = pIdx[i], b = pIdx[i + 1], c = pIdx[i + 2];
|
||||||
|
float* va = mesh.vertexPositions + (a * (uint)posStride);
|
||||||
|
float* vb = mesh.vertexPositions + (b * (uint)posStride);
|
||||||
|
float* vc = mesh.vertexPositions + (c * (uint)posStride);
|
||||||
|
|
||||||
|
float dx, dy, dz;
|
||||||
|
dx = va[0] - vb[0]; dy = va[1] - vb[1]; dz = va[2] - vb[2];
|
||||||
float eab = dx * dx + dy * dy + dz * dz;
|
float eab = dx * dx + dy * dy + dz * dz;
|
||||||
|
|
||||||
dx = va[0] - vc[0]; dy = va[1] - vc[1]; dz = va[2] - vc[2];
|
dx = va[0] - vc[0]; dy = va[1] - vc[1]; dz = va[2] - vc[2];
|
||||||
float eac = dx * dx + dy * dy + dz * dz;
|
float eac = dx * dx + dy * dy + dz * dz;
|
||||||
|
|
||||||
dx = vb[0] - vc[0]; dy = vb[1] - vc[1]; dz = vb[2] - vc[2];
|
dx = vb[0] - vc[0]; dy = vb[1] - vc[1]; dz = vb[2] - vc[2];
|
||||||
float ebc = dx * dx + dy * dy + dz * dz;
|
float ebc = dx * dx + dy * dy + dz * dz;
|
||||||
|
|
||||||
float emax = Math.Max(Math.Max(eab, eac), ebc);
|
float emax = Math.Max(Math.Max(eab, eac), ebc);
|
||||||
float emin = Math.Min(Math.Min(eab, eac), ebc);
|
float emin = Math.Min(Math.Min(eab, eac), ebc);
|
||||||
|
|
||||||
maxEdgeSq = Math.Max(maxEdgeSq, Math.Max(emin, emax / 4));
|
maxEdgeSq = Math.Max(maxEdgeSq, Math.Max(emin, emax / 4));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -114,16 +106,4 @@ internal static class ClodSimplify
|
|||||||
|
|
||||||
return lod;
|
return lod;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SimplifyFallback(
|
|
||||||
UnsafeList<uint> lod,
|
|
||||||
ClodMesh mesh,
|
|
||||||
UnsafeList<uint> indices,
|
|
||||||
UnsafeList<byte> locks,
|
|
||||||
nuint targetCount,
|
|
||||||
float* error
|
|
||||||
)
|
|
||||||
{
|
|
||||||
// Placeholder for sloppy simplification fallback logic
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user