Re-encoding all files with utf-8;
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@@ -1,4 +1,4 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ghost.Shader.Test")]
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[assembly: InternalsVisibleTo("Ghost.Graphics")]
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@@ -1,4 +1,4 @@
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namespace Ghost.SDL.Compiler;
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namespace Ghost.SDL.Compiler;
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public class Lexer
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{
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@@ -1,4 +1,4 @@
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namespace Ghost.SDL.Compiler.Parser;
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namespace Ghost.SDL.Compiler.Parser;
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internal static class ParseUtility
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{
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namespace Ghost.SDL.Compiler.Parser;
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namespace Ghost.SDL.Compiler.Parser;
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internal class ShaderBlock : IBlockParser<SDLSyntax, SDLSemantics>
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{
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@@ -1,4 +1,4 @@
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using Ghost.Core;
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using Ghost.Core;
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using Ghost.Core.Graphics;
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using Ghost.SDL.Compiler.Parser;
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using System.Text;
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@@ -1,4 +1,4 @@
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using Ghost.Core.Graphics;
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using Ghost.Core.Graphics;
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namespace Ghost.SDL.Compiler;
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@@ -1,4 +1,4 @@
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namespace Ghost.SDL.Compiler;
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namespace Ghost.SDL.Compiler;
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internal struct FunctionCallDeclaration
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{
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@@ -1,4 +1,4 @@
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namespace Ghost.SDL.Compiler;
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namespace Ghost.SDL.Compiler;
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[Flags]
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public enum TokenType
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@@ -1,4 +1,4 @@
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namespace Ghost.SDL.Compiler;
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namespace Ghost.SDL.Compiler;
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internal static class TokenStreamImple
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{
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@@ -1,4 +1,4 @@
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using Misaki.HighPerformance.Mathematics;
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using Misaki.HighPerformance.Mathematics;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.InteropServices;
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@@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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