Refactor component registration, update deps, improve JSON

- Updated Misaki.HighPerformance package versions in Core and Graphics projects.
- Added IsTrimmable to Ghost.Engine.csproj for trimming support.
- Renamed GetOrRegisterComponent to GetOrRegisterComponentID and updated all usages.
- Component registration codegen now uses a static class with [ModuleInitializer], no longer requires [EngineEntry].
- Improved JSON serialization: added string support, introduced Utf8JsonObjectScope/ArrayScope, and new extension methods for cleaner JSON writing.
- Removed [SkipLocalsInit] from Hierarchy and LocalToWorld.
- Fixed Entity.Invalid to use INVALID_ID for both fields.
- Minor cleanup: clarified comments, reorganized Ghost.Generator in solution, and disabled component serialization generator.
This commit is contained in:
2025-12-21 22:18:25 +09:00
parent 840cf7dd5a
commit 2881fda112
15 changed files with 90 additions and 137 deletions

View File

@@ -11,7 +11,6 @@ namespace Ghost.Generator
{
private string GetJsonWriteCall(ITypeSymbol type, string fieldName)
{
// 1. PRIMITIVES (Fastest)
switch (type.SpecialType)
{
case SpecialType.System_Byte:
@@ -32,26 +31,10 @@ namespace Ghost.Generator
return $@"writer.WriteBoolean(""{fieldName}"", value.{fieldName});";
case SpecialType.System_Char:
return $@"writer.WriteString(""{fieldName}"", [value.{fieldName}]);";
case SpecialType.System_String:
return $@"writer.WriteString(""{fieldName}"", value.{fieldName});";
}
// TODO: Add well-known types like float3, Vector3, etc.
#if false
// 2. KNOWN MATH TYPES (Optimized Arrays)
// Checking by name is simple and effective for standard math libs
if (type.Name == "float3" || type.Name == "Vector3")
{
return $@"writer.WritePropertyName(""{fieldName}"");
writer.WriteStartArray();
writer.WriteNumberValue(value.{fieldName}.x);
writer.WriteNumberValue(value.{fieldName}.y);
writer.WriteNumberValue(value.{fieldName}.z);
writer.WriteEndArray();";
}
#endif
// 3. FALLBACK: System.Text.Json (Reflection)
// If we don't know what it is, let the standard serializer handle it.
// This handles float4x4, List<T>, and other nested structs automatically.
return $@"writer.WritePropertyName(""{fieldName}""); global::System.Text.Json.JsonSerializer.Serialize(writer, value.{fieldName}, options);";
}
@@ -70,17 +53,14 @@ namespace Ghost.Generator
case SpecialType.System_UInt16: return "reader.GetUInt16()";
case SpecialType.System_UInt32: return "reader.GetUInt32()";
case SpecialType.System_UInt64: return "reader.GetUInt64()";
case SpecialType.System_IntPtr: return "reader.GetInt64()"; // Note: IntPtr size varies by platform
case SpecialType.System_UIntPtr: return "reader.GetUInt64()"; // Note: UIntPtr size varies by platform
// Note: the size of IntPtr and UIntPtr varies by platform, we use Int64/UInt64 to ensure compatibility
case SpecialType.System_IntPtr: return "reader.GetInt64()";
case SpecialType.System_UIntPtr: return "reader.GetUInt64()";
case SpecialType.System_Boolean: return "reader.GetBoolean()";
case SpecialType.System_Char: return "reader.GetString()[0]";
case SpecialType.System_String: return "reader.GetString()";
}
#if false
// For custom math types, you'd need to generate code to read the array back
if (type.Name == "float3") return "new float3(reader.GetSingle(), reader.GetSingle(), reader.GetSingle())"; // Simplified
#endif
return $"global::System.Text.Json.JsonSerializer.Deserialize<{type.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat)}>(ref reader, options)";
}
@@ -125,6 +105,7 @@ namespace Ghost.Generator
// 2. The Main Template using $@
// Watch the double braces {{ }} and double quotes "" ""
var sourceCode = $@"// <auto-generated/>
#nullable enable
namespace {namespaceName}
{{
@@ -207,6 +188,8 @@ namespace {namespaceName}
public void Initialize(IncrementalGeneratorInitializationContext context)
{
return;
var componentCandidates = context.SyntaxProvider
.CreateSyntaxProvider(
predicate: (syntaxNode, _) => syntaxNode is StructDeclarationSyntax,