Refactor component registration, update deps, improve JSON
- Updated Misaki.HighPerformance package versions in Core and Graphics projects. - Added IsTrimmable to Ghost.Engine.csproj for trimming support. - Renamed GetOrRegisterComponent to GetOrRegisterComponentID and updated all usages. - Component registration codegen now uses a static class with [ModuleInitializer], no longer requires [EngineEntry]. - Improved JSON serialization: added string support, introduced Utf8JsonObjectScope/ArrayScope, and new extension methods for cleaner JSON writing. - Removed [SkipLocalsInit] from Hierarchy and LocalToWorld. - Fixed Entity.Invalid to use INVALID_ID for both fields. - Minor cleanup: clarified comments, reorganized Ghost.Generator in solution, and disabled component serialization generator.
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@@ -41,7 +41,7 @@
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Misaki.HighPerformance.Image" Version="1.0.0" />
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<PackageReference Include="Misaki.HighPerformance.Image" Version="1.1.0" />
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<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="3.0.1" />
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</ItemGroup>
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