Refactor D3D12 Resource Management
Refactored and renamed components related to D3D12 graphics programming, replacing "descriptor" with "viewGroup" to improve resource grouping and management. Updated `D3D12CommandBuffer`, `D3D12DescriptorAllocator`, and `D3D12PipelineLibrary` to reflect these changes. Simplified material and shader creation in `D3D12ResourceAllocator`. Enhanced `D3D12ResourceDatabase` with resource naming for debugging and improved management. Refactored `Shader` and `ShaderPass` to use modern C# features and `IResourceReleasable` interface. Introduced `D3D12Utility` for centralized utility methods. Updated `Material` class for efficient buffer creation. Renamed `ShaderCompiler` to `SDLCompiler` with improved error handling. Updated `MeshRenderPass` to use new shader compilation process. Various improvements in error handling, code readability, and utility methods.
This commit is contained in:
@@ -49,7 +49,7 @@ internal class ShaderBlock : IBlockParser<ShaderSyntax, ShaderSemantics>
|
||||
return shader;
|
||||
}
|
||||
|
||||
public static ShaderSemantics? SemanticAnalysis(ShaderSyntax? syntax, List<ShaderError> errors)
|
||||
public static ShaderSemantics? SemanticAnalysis(ShaderSyntax? syntax, List<SDLError> errors)
|
||||
{
|
||||
if (syntax == null)
|
||||
{
|
||||
@@ -85,7 +85,7 @@ internal class ShaderBlock : IBlockParser<ShaderSyntax, ShaderSemantics>
|
||||
case TokenLexicon.KnownFunctions.FALLBACK:
|
||||
if (func.arguments == null || func.arguments.Count != 1)
|
||||
{
|
||||
errors.Add(new ShaderError
|
||||
errors.Add(new SDLError
|
||||
{
|
||||
message = "Fallback declaration requires exactly one arguments: (fallback shader name).",
|
||||
line = func.name.line,
|
||||
@@ -98,7 +98,7 @@ internal class ShaderBlock : IBlockParser<ShaderSyntax, ShaderSemantics>
|
||||
shaderModel.fallback = func.arguments[0].lexeme;
|
||||
break;
|
||||
default:
|
||||
errors.Add(new ShaderError
|
||||
errors.Add(new SDLError
|
||||
{
|
||||
message = $"Unknown function '{func.name.lexeme}' in shader.",
|
||||
line = func.name.line,
|
||||
|
||||
Reference in New Issue
Block a user