feat(engine): refactor resource mgmt & render pipeline
Refactors engine infrastructure for improved resource/service management and render pipeline extensibility. Replaces World’s resource API with a service-based API. Splits IGraphicsEngine’s RenderFrame into BeginFrame/EndFrame. Adds support for pluggable render pipelines in RenderSystem. Replaces disposed checks with Debug.Assert in performance paths. Updates RenderExtractionSystem and render loop for new APIs. Improves diagnostics and code clarity. BREAKING CHANGE: Resource API replaced with service API; render pipeline and frame lifecycle interfaces changed.
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@@ -445,8 +445,7 @@ public unsafe partial struct EntityQuery : IDisposable
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return new ChunkIterator(_matchingArchetypes.AsReadOnly(), world);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly int GetEntityCount()
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public readonly int CalculateEntityCount()
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{
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var total = 0;
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var world = World.GetWorld(_worldID);
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