feat(engine): refactor resource mgmt & render pipeline

Refactors engine infrastructure for improved resource/service
management and render pipeline extensibility. Replaces World’s
resource API with a service-based API. Splits IGraphicsEngine’s
RenderFrame into BeginFrame/EndFrame. Adds support for pluggable
render pipelines in RenderSystem. Replaces disposed checks with
Debug.Assert in performance paths. Updates RenderExtractionSystem
and render loop for new APIs. Improves diagnostics and code clarity.

BREAKING CHANGE: Resource API replaced with service API; render
pipeline and frame lifecycle interfaces changed.
This commit is contained in:
2026-03-22 21:04:05 +09:00
parent 37f4795b4f
commit 2b3bf21a74
16 changed files with 198 additions and 119 deletions

View File

@@ -79,6 +79,7 @@ internal unsafe class D3D12CommandBuffer : ICommandBuffer
Dispose();
}
[Conditional("DEBUG")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ThrowIfDisposed()
{

View File

@@ -1,6 +1,7 @@
using Ghost.Graphics.D3D12.Utilities;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using System.Diagnostics;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
@@ -65,7 +66,7 @@ internal unsafe class D3D12CommandQueue : ICommandQueue
public void Submit(ICommandBuffer commandBuffer)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (commandBuffer.IsEmpty)
{
@@ -86,7 +87,7 @@ internal unsafe class D3D12CommandQueue : ICommandQueue
public void Submit(params ReadOnlySpan<ICommandBuffer> commandBuffers)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
Span<int> executableIndices = stackalloc int[commandBuffers.Length];
executableIndices.Fill(-1);
@@ -129,7 +130,7 @@ internal unsafe class D3D12CommandQueue : ICommandQueue
public ulong Signal(ulong value)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
_fenceValue = value;
ThrowIfFailed(_commandQueue.Get()->Signal((ID3D12Fence*)_fence.Get(), _fenceValue));
@@ -138,7 +139,7 @@ internal unsafe class D3D12CommandQueue : ICommandQueue
public void WaitForValue(ulong value)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (_fence.Get()->GetCompletedValue() < value)
{
@@ -152,13 +153,13 @@ internal unsafe class D3D12CommandQueue : ICommandQueue
public ulong GetCompletedValue()
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
return _fence.Get()->GetCompletedValue();
}
public void WaitIdle()
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
var fenceValue = Signal(Interlocked.Increment(ref _fenceValue));
WaitForValue(fenceValue);

View File

@@ -1,17 +1,19 @@
#if DEBUG
#define ENABLE_DEBUG
#define ENABLE_DEBUG_LAYER
#endif
using Ghost.Core;
using Ghost.Graphics.Core;
using Ghost.Graphics.RHI;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ghost.Graphics.D3D12;
public static class D3D12GraphicsEngineFactory
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IGraphicsEngine Create(GraphicsEngineDesc desc)
{
return new D3D12GraphicsEngine(desc);
@@ -22,7 +24,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
{
private readonly GraphicsEngineDesc _desc;
#if ENABLE_DEBUG
#if ENABLE_DEBUG_LAYER
private readonly D3D12DebugLayer _debugLayer;
#endif
private readonly D3D12RenderDevice _device;
@@ -46,7 +48,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
{
_desc = desc;
#if ENABLE_DEBUG
#if ENABLE_DEBUG_LAYER
_debugLayer = new D3D12DebugLayer();
#endif
_device = new D3D12RenderDevice();
@@ -67,6 +69,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
Dispose();
}
[Conditional("DEBUG")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ThrowIfDisposed()
{
@@ -118,28 +121,20 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
return new D3D12SwapChain(_resourceDatabase, _descriptorAllocator, _device, desc, _desc.FrameBufferCount);
}
public Result RenderFrame(ICommandAllocator commandAllocator, uint cpuFenceValue, uint gpuFenceValue)
public Result BeginFrame(uint cpuFenceValue, uint gpuFenceValue)
{
ThrowIfDisposed();
var r = Result.Success();
_resourceDatabase.BeginFrame(cpuFenceValue);
return Result.Success();
}
// TODO: We should not handle renderers in graphics engine since the purpose of graphics engine is to provide low-level graphics resource management and command buffer creation.
// We need to migrate this to IRenderPipeline instead when it's ready.
foreach (var renderer in _renderers)
{
r = renderer.Render(commandAllocator);
if (r.IsFailure)
{
break;
}
}
public Result EndFrame(uint cpuFenceValue, uint gpuFenceValue)
{
ThrowIfDisposed();
_resourceDatabase.EndFrame(gpuFenceValue);
return r;
return Result.Success();
}
public void Dispose()
@@ -163,7 +158,7 @@ internal class D3D12GraphicsEngine : IGraphicsEngine
_descriptorAllocator.Dispose();
_shaderCompiler.Dispose();
_device.Dispose();
#if ENABLE_DEBUG
#if ENABLE_DEBUG_LAYER
_debugLayer.Dispose();
#endif

View File

@@ -2,6 +2,7 @@ using Ghost.Core;
using Ghost.Graphics.D3D12.Utilities;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
@@ -601,7 +602,7 @@ internal sealed unsafe partial class D3D12ResourceAllocator : IResourceAllocator
public Handle<Texture> CreateTexture(ref readonly TextureDesc desc, string name, CreationOptions options = default)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
CheckTexture2DSize(desc.Width, desc.Height);
@@ -699,7 +700,7 @@ internal sealed unsafe partial class D3D12ResourceAllocator : IResourceAllocator
public Handle<Texture> CreateRenderTarget(ref readonly RenderTargetDesc desc, string name, CreationOptions options = default)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
var textureDesc = desc.ToTextureDescription();
return CreateTexture(in textureDesc, name, options);
@@ -707,7 +708,7 @@ internal sealed unsafe partial class D3D12ResourceAllocator : IResourceAllocator
public Handle<GraphicsBuffer> CreateBuffer(ref readonly BufferDesc desc, string name, CreationOptions options = default)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
CheckBufferSize(desc.Size);
var resourceDesc = desc.ToD3D12ResourceDesc();
@@ -839,7 +840,7 @@ internal sealed unsafe partial class D3D12ResourceAllocator : IResourceAllocator
public Identifier<Sampler> CreateSampler(ref readonly SamplerDesc desc)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (_resourceDatabase.TryGetSampler(in desc, out var id))
{

View File

@@ -4,6 +4,7 @@ using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using Misaki.HighPerformance.LowLevel.Buffer;
using Misaki.HighPerformance.LowLevel.Collections;
using System.Diagnostics;
using System.Runtime.InteropServices;
using TerraFX.Interop.DirectX;
@@ -130,7 +131,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
internal unsafe Handle<GPUResource> ImportExternalResource(ID3D12Resource* pResource, ResourceBarrierData initialBarrierData, ResourceViewGroup viewGroup, string? name = null)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (pResource == null)
{
@@ -156,7 +157,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public unsafe Handle<GPUResource> AddAllocation(D3D12MA_Allocation* allocation, ResourceBarrierData initialBarrierData, ResourceViewGroup resourceDescriptor, ResourceDesc desc, string? name = null)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (allocation == null)
{
#if DEBUG
@@ -186,13 +187,13 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public bool HasResource(Handle<GPUResource> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
return _resources.Contains(handle.ID, handle.Generation);
}
public RefResult<ResourceRecord, Error> GetResourceRecord(Handle<GPUResource> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
if (!exist)
@@ -267,7 +268,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public string? GetResourceName(Handle<GPUResource> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
#if DEBUG || GHOST_EDITOR
if (_resourceName.TryGetValue(handle, out var name))
@@ -280,7 +281,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public void ReleaseResource(Handle<GPUResource> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (_resources.TryGetElementAt(handle.ID, handle.Generation, out var record))
{
@@ -299,7 +300,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public void ReleaseResourceImmediately(Handle<GPUResource> handle)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
ref var info = ref _resources.GetElementReferenceAt(handle.ID, handle.Generation, out var exist);
if (!exist || !info.Allocated)
@@ -313,7 +314,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public Identifier<Sampler> AddSampler(ref readonly SamplerDesc desc, int id)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (_samplers.ContainsKey(desc))
{
@@ -328,13 +329,13 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public bool TryGetSampler(ref readonly SamplerDesc desc, out Identifier<Sampler> id)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
return _samplers.TryGetValue(desc, out id);
}
public void ReleaseSampler(Identifier<Sampler> id)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
// NOTE: We almost never release samplers individually, because they are cheap and can be reused.
// Ideally we would release all samplers at once when disposing the ResourceDatabase.
@@ -360,13 +361,13 @@ internal class D3D12ResourceDatabase : IResourceDatabase
public void BeginFrame(uint currentFrameFenceValue)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
_currentFrameFenceValue = currentFrameFenceValue;
}
public void EndFrame(uint completedFenceValue)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
while (_releaseQueue.Count > 0)
{
@@ -384,7 +385,7 @@ internal class D3D12ResourceDatabase : IResourceDatabase
internal void ReleaseAllResourcesImmediately()
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
foreach (ref var record in _resources)
{

View File

@@ -68,7 +68,9 @@ internal unsafe class D3D12SwapChain : ISwapChain
SetScale(desc.ScaleX, desc.ScaleY);
if (desc.Target.Type == SwapChainTargetType.Composition)
{
_compositionSurface = desc.Target.CompositionSurface;
}
}
~D3D12SwapChain()
@@ -169,20 +171,20 @@ internal unsafe class D3D12SwapChain : ISwapChain
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Handle<Texture> GetCurrentBackBuffer()
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
return _backBuffers[_swapChain.Get()->GetCurrentBackBufferIndex()];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ReadOnlySpan<Handle<Texture>> GetBackBuffers()
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
return _backBuffers.AsSpan();
}
public void Present(bool vsync = true)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
var presentFlags = 0u;
var syncInterval = vsync ? 1u : 0u;
@@ -192,7 +194,7 @@ internal unsafe class D3D12SwapChain : ISwapChain
public void Resize(uint width, uint height)
{
ObjectDisposedException.ThrowIf(_disposed, this);
Debug.Assert(!_disposed);
if (Width == width && Height == height)
{
@@ -215,6 +217,8 @@ internal unsafe class D3D12SwapChain : ISwapChain
public void SetScale(float scaleX, float scaleY)
{
Debug.Assert(!_disposed);
var inverseScaleX = 1.0f / scaleX;
var inverseScaleY = 1.0f / scaleY;