refactor: improve unsafe collection API usage per review

- Replace float[3] with Vector3 (System.Numerics)
- Use UnsafeList.GetUnsafePtr() instead of fixed blocks
- Use AllocationManager.CreateStackScope() for temporary collections
- Remove redundant properties in ClodConfig (public fields suffice)
- Use MeshOptApi directly instead of Api alias
- Fix method signatures to not require allocator for stack-scoped collections
This commit is contained in:
2026-03-16 23:55:19 +00:00
parent f2b68955b1
commit 2ba60c4bae
8 changed files with 173 additions and 211 deletions

View File

@@ -1,8 +1,10 @@
using System.Numerics;
namespace Ghost.Graphics.Meshlet;
public unsafe struct ClodBounds
public struct ClodBounds
{
public fixed float center[3];
public Vector3 center;
public float radius;
public float error;
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Numerics;
using Ghost.MeshOptimizer;
using Misaki.HighPerformance;
@@ -8,56 +9,44 @@ internal static class ClodBoundsHelper
{
public static ClodBounds ComputeBounds(ClodMesh mesh, UnsafeList<uint> indices, float error)
{
fixed (uint* pIndices = new uint[(int)indices.Length])
{
for (int i = 0; i < (int)indices.Length; i++)
{
pIndices[i] = indices[i];
}
var bounds = MeshOptApi.meshopt_computeClusterBounds(indices.Ptr, (nuint)indices.Length, mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
var bounds = Api.meshopt_computeClusterBounds(pIndices, (nuint)indices.Length, mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
var result = new ClodBounds();
result.center[0] = bounds.center[0];
result.center[1] = bounds.center[1];
result.center[2] = bounds.center[2];
result.radius = bounds.radius;
result.error = error;
return result;
}
var result = new ClodBounds();
result.center = new Vector3(bounds.center[0], bounds.center[1], bounds.center[2]);
result.radius = bounds.radius;
result.error = error;
return result;
}
public static ClodBounds MergeBounds(UnsafeList<Cluster> clusters, UnsafeList<int> group)
{
var boundsList = new ClodBounds[group.Length];
using var scope = AllocationManager.CreateStackScope();
var boundsList = new UnsafeList<ClodBounds>(group.Length, scope.AllocationHandle);
boundsList.Resize((nuint)group.Length);
for (int j = 0; j < (int)group.Length; j++)
{
boundsList[j] = clusters[group[j]].bounds;
}
fixed (ClodBounds* pBounds = boundsList)
var merged = MeshOptApi.meshopt_computeSphereBounds(
(float*)boundsList.Ptr,
(nuint)group.Length,
(nuint)sizeof(ClodBounds),
(float*)boundsList.Ptr + 3, // offset to radius field
(nuint)sizeof(ClodBounds)
);
var result = new ClodBounds();
result.center = new Vector3(merged.center[0], merged.center[1], merged.center[2]);
result.radius = merged.radius;
result.error = 0.0f;
for (int j = 0; j < (int)group.Length; j++)
{
var merged = Api.meshopt_computeSphereBounds(
&pBounds[0].center[0],
(nuint)boundsList.Length,
(nuint)sizeof(ClodBounds),
&pBounds[0].radius,
(nuint)sizeof(ClodBounds)
);
var result = new ClodBounds();
result.center[0] = merged.center[0];
result.center[1] = merged.center[1];
result.center[2] = merged.center[2];
result.radius = merged.radius;
result.error = 0.0f;
for (int j = 0; j < (int)group.Length; j++)
{
result.error = Math.Max(result.error, clusters[group[j]].bounds.error);
}
return result;
result.error = Math.Max(result.error, clusters[group[j]].bounds.error);
}
return result;
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Numerics;
using Ghost.MeshOptimizer;
using Misaki.HighPerformance;
@@ -34,7 +35,7 @@ public unsafe static class ClodBuilder
// Generate position-only remap
var remap = new UnsafeList<uint>((int)mesh.vertexCount, allocator);
remap.Resize(mesh.vertexCount);
Api.meshopt_generatePositionRemap(remap.Ptr, mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
MeshOptApi.meshopt_generatePositionRemap(remap.Ptr, mesh.vertexPositions, mesh.vertexCount, mesh.vertexPositionsStride);
// Set up protect bits on UV seams
if (mesh.attributeProtectMask != 0)
@@ -49,7 +50,7 @@ public unsafe static class ClodBuilder
{
if (mesh.vertexAttributes[i * maxAttributes + j] != mesh.vertexAttributes[r * maxAttributes + j])
{
locks[(int)i] |= (byte)Api.meshopt_SimplifyVertex_Protect;
locks[(int)i] |= (byte)MeshOptApi.meshopt_SimplifyVertex_Protect;
}
}
}
@@ -74,16 +75,16 @@ public unsafe static class ClodBuilder
while (pending.Length > 1)
{
var groups = ClodInternal.Partition(config, mesh, clusters, pending, remap, allocator);
var groups = ClodPartition.Partition(config, mesh, clusters, pending, remap);
pending.Clear();
// Lock boundaries
ClodInternal.LockBoundary(locks, groups, clusters, remap, mesh.vertexLock);
ClodBoundary.LockBoundary(locks, groups, clusters, remap, mesh.vertexLock);
for (int i = 0; i < (int)groups.Length; i++)
{
var merged = new UnsafeList<uint>(groups[i].Length * (int)config.MaxTriangles * 3, allocator);
var merged = new UnsafeList<uint>(groups[i].Length * (int)config.maxTriangles * 3, allocator);
for (int j = 0; j < (int)groups[i].Length; j++)
{
var clusterIndices = clusters[groups[i][j]].indices;
@@ -91,14 +92,14 @@ public unsafe static class ClodBuilder
merged.Add(clusterIndices[k]);
}
nuint targetSize = ((nuint)merged.Length / 3) * (nuint)config.SimplifyRatio * 3;
nuint targetSize = ((nuint)merged.Length / 3) * (nuint)config.simplifyRatio * 3;
var bounds = ClodBoundsHelper.MergeBounds(clusters, groups[i]);
float error = 0.0f;
var simplified = ClodSimplify.Simplify(config, mesh, merged, locks, targetSize, &error, allocator);
var simplified = ClodSimplify.Simplify(config, mesh, merged, locks, targetSize, &error);
if (simplified.Length > (nuint)(merged.Length * config.SimplifyThreshold))
if (simplified.Length > (nuint)(merged.Length * config.simplifyThreshold))
{
bounds.error = float.MaxValue;
OutputGroup(config, mesh, clusters, groups[i], bounds, depth, outputContext, outputCallback, allocator);
@@ -107,7 +108,7 @@ public unsafe static class ClodBuilder
continue;
}
bounds.error = Math.Max(bounds.error * config.SimplifyErrorMergePrevious, error) + error * config.SimplifyErrorMergeAdditive;
bounds.error = Math.Max(bounds.error * config.simplifyErrorMergePrevious, error) + error * config.simplifyErrorMergeAdditive;
int refined = OutputGroup(config, mesh, clusters, groups[i], bounds, depth, outputContext, outputCallback, allocator);
@@ -171,7 +172,7 @@ public unsafe static class ClodBuilder
Allocator allocator
)
{
var groupClusters = new UnsafeList<ClodCluster>((int)group.Length, allocator);
var groupClusters = new UnsafeList<ClodCluster>(group.Length, allocator);
groupClusters.Resize((nuint)group.Length);
for (int i = 0; i < (int)group.Length; i++)
@@ -180,7 +181,7 @@ public unsafe static class ClodBuilder
ref var dstCluster = ref groupClusters[i];
dstCluster.refined = srcCluster.refined;
dstCluster.bounds = (config.OptimizeBounds && srcCluster.refined != -1)
dstCluster.bounds = (config.optimizeBounds && srcCluster.refined != -1)
? ClodBoundsHelper.ComputeBounds(mesh, srcCluster.indices, srcCluster.bounds.error)
: srcCluster.bounds;
dstCluster.indices = srcCluster.indices.Ptr;

View File

@@ -34,26 +34,4 @@ public struct ClodConfig
public bool optimizeBounds;
public bool optimizeClusters;
public nuint MaxVertices { get => maxVertices; set => maxVertices = value; }
public nuint MinTriangles { get => minTriangles; set => minTriangles = value; }
public nuint MaxTriangles { get => maxTriangles; set => maxTriangles = value; }
public bool PartitionSpatial { get => partitionSpatial; set => partitionSpatial = value; }
public bool PartitionSort { get => partitionSort; set => partitionSort = value; }
public nuint PartitionSize { get => partitionSize; set => partitionSize = value; }
public bool ClusterSpatial { get => clusterSpatial; set => clusterSpatial = value; }
public float ClusterFillWeight { get => clusterFillWeight; set => clusterFillWeight = value; }
public float ClusterSplitFactor { get => clusterSplitFactor; set => clusterSplitFactor = value; }
public float SimplifyRatio { get => simplifyRatio; set => simplifyRatio = value; }
public float SimplifyThreshold { get => simplifyThreshold; set => simplifyThreshold = value; }
public float SimplifyErrorMergePrevious { get => simplifyErrorMergePrevious; set => simplifyErrorMergePrevious = value; }
public float SimplifyErrorMergeAdditive { get => simplifyErrorMergeAdditive; set => simplifyErrorMergeAdditive = value; }
public float SimplifyErrorFactorSloppy { get => simplifyErrorFactorSloppy; set => simplifyErrorFactorSloppy = value; }
public float SimplifyErrorEdgeLimit { get => simplifyErrorEdgeLimit; set => simplifyErrorEdgeLimit = value; }
public bool SimplifyPermissive { get => simplifyPermissive; set => simplifyPermissive = value; }
public bool SimplifyFallbackPermissive { get => simplifyFallbackPermissive; set => simplifyFallbackPermissive = value; }
public bool SimplifyFallbackSloppy { get => simplifyFallbackSloppy; set => simplifyFallbackSloppy = value; }
public bool SimplifyRegularize { get => simplifyRegularize; set => simplifyRegularize = value; }
public bool OptimizeBounds { get => optimizeBounds; set => optimizeBounds = value; }
public bool OptimizeClusters { get => optimizeClusters; set => optimizeClusters = value; }
}

View File

@@ -8,7 +8,7 @@ internal static class ClodInternal
{
public static UnsafeList<Cluster> Clusterize(ClodConfig config, ClodMesh mesh, uint* indices, nuint indexCount, Allocator allocator)
{
nuint maxMeshlets = Api.meshopt_buildMeshletsBound(indexCount, config.MaxVertices, config.MinTriangles);
nuint maxMeshlets = MeshOptApi.meshopt_buildMeshletsBound(indexCount, config.maxVertices, config.minTriangles);
var meshlets = new UnsafeList<meshopt_Meshlet>(maxMeshlets, allocator);
var meshletVertices = new UnsafeList<uint>(indexCount, allocator);
@@ -17,9 +17,9 @@ internal static class ClodInternal
meshlets.Resize(maxMeshlets);
nuint meshletCount;
if (config.ClusterSpatial)
if (config.clusterSpatial)
{
meshletCount = Api.meshopt_buildMeshletsSpatial(
meshletCount = MeshOptApi.meshopt_buildMeshletsSpatial(
meshlets.Ptr,
meshletVertices.Ptr,
meshletTriangles.Ptr,
@@ -28,15 +28,15 @@ internal static class ClodInternal
mesh.vertexPositions,
mesh.vertexCount,
mesh.vertexPositionsStride,
config.MaxVertices,
config.MinTriangles,
config.MaxTriangles,
config.ClusterFillWeight
config.maxVertices,
config.minTriangles,
config.maxTriangles,
config.clusterFillWeight
);
}
else
{
meshletCount = Api.meshopt_buildMeshletsFlex(
meshletCount = MeshOptApi.meshopt_buildMeshletsFlex(
meshlets.Ptr,
meshletVertices.Ptr,
meshletTriangles.Ptr,
@@ -45,11 +45,11 @@ internal static class ClodInternal
mesh.vertexPositions,
mesh.vertexCount,
mesh.vertexPositionsStride,
config.MaxVertices,
config.MinTriangles,
config.MaxTriangles,
config.maxVertices,
config.minTriangles,
config.maxTriangles,
0.0f,
config.ClusterSplitFactor
config.clusterSplitFactor
);
}
meshlets.Resize(meshletCount);
@@ -60,9 +60,9 @@ internal static class ClodInternal
{
ref var meshlet = ref meshlets[i];
if (config.OptimizeClusters)
if (config.optimizeClusters)
{
Api.meshopt_optimizeMeshlet(
MeshOptApi.meshopt_optimizeMeshlet(
meshletVertices.Ptr + meshlet.vertexOffset,
meshletTriangles.Ptr + meshlet.triangleOffset,
meshlet.triangleCount,

View File

@@ -1,3 +1,10 @@
using Ghost.MeshOptimizer;
using Misaki.HighPerformance;
namespace Ghost.Graphics.Meshlet;
internal static class ClodBoundary
{
public static void LockBoundary(UnsafeList<byte> locks, UnsafeList<UnsafeList<int>> groups, UnsafeList<Cluster> clusters, UnsafeList<uint> remap, byte* vertexLock)
{
for (int i = 0; i < (int)locks.Length; i++)
@@ -7,7 +14,6 @@
for (int i = 0; i < (int)groups.Length; i++)
{
// Mark remapped vertices
for (int j = 0; j < (int)groups[i].Length; j++)
{
var cluster = clusters[groups[i][j]];
@@ -19,7 +25,6 @@
}
}
// Mark seen
for (int j = 0; j < (int)groups[i].Length; j++)
{
var cluster = clusters[groups[i][j]];
@@ -35,8 +40,9 @@
for (int i = 0; i < (int)locks.Length; i++)
{
uint r = remap[i];
locks[i] = (byte)((locks[(int)r] & 1) | (locks[i] & (byte)MeshOptimizer.Api.meshopt_SimplifyVertex_Protect));
locks[i] = (byte)((locks[(int)r] & 1) | (locks[i] & (byte)MeshOptApi.meshopt_SimplifyVertex_Protect));
if (vertexLock != null)
locks[i] |= vertexLock[i];
}
}
}

View File

@@ -1,14 +1,24 @@
public static UnsafeList<UnsafeList<int>> Partition(ClodConfig config, ClodMesh mesh, UnsafeList<Cluster> clusters, UnsafeList<int> pending, UnsafeList<uint> remap, Allocator allocator)
using System;
using Ghost.MeshOptimizer;
using Misaki.HighPerformance;
namespace Ghost.Graphics.Meshlet;
internal static class ClodPartition
{
public static UnsafeList<UnsafeList<int>> Partition(ClodConfig config, ClodMesh mesh, UnsafeList<Cluster> clusters, UnsafeList<int> pending, UnsafeList<uint> remap)
{
if (pending.Length <= (int)config.PartitionSize)
if (pending.Length <= (int)config.partitionSize)
{
var partitions = new UnsafeList<UnsafeList<int>>(1, allocator);
using var scope = AllocationManager.CreateStackScope();
var partitions = new UnsafeList<UnsafeList<int>>(1, scope.AllocationHandle);
partitions.Add(pending);
return partitions;
}
var clusterIndices = new UnsafeList<uint>(1024, allocator); // Initial guess
var clusterCounts = new UnsafeList<uint>(pending.Length, allocator);
using var stackScope = AllocationManager.CreateStackScope();
var clusterIndices = new UnsafeList<uint>(1024, stackScope.AllocationHandle);
var clusterCounts = new UnsafeList<uint>(pending.Length, stackScope.AllocationHandle);
nuint totalIndexCount = 0;
for (int i = 0; i < pending.Length; i++)
@@ -32,33 +42,25 @@
offset += (nuint)cluster.indices.Length;
}
var clusterPart = new UnsafeList<uint>(pending.Length, allocator);
var clusterPart = new UnsafeList<uint>(pending.Length, stackScope.AllocationHandle);
clusterPart.Resize((nuint)pending.Length);
nuint partitionCount = Api.meshopt_partitionClusters(
nuint partitionCount = MeshOptApi.meshopt_partitionClusters(
clusterPart.Ptr,
clusterIndices.Ptr,
totalIndexCount,
clusterCounts.Ptr,
(nuint)pending.Length,
config.PartitionSpatial ? mesh.vertexPositions : null,
config.partitionSpatial ? mesh.vertexPositions : null,
remap.Length,
mesh.vertexPositionsStride,
config.PartitionSize
config.partitionSize
);
var partitions = new UnsafeList<UnsafeList<int>>(partitionCount, allocator);
var partitions = new UnsafeList<UnsafeList<int>>(partitionCount, stackScope.AllocationHandle);
for (nuint i = 0; i < partitionCount; i++)
{
partitions.Add(new UnsafeList<int>((nuint)(config.PartitionSize + config.PartitionSize / 3), allocator));
}
// Handle sorting if requested
if (config.PartitionSort)
{
// Logic to sort partitions spatially using meshopt_spatialSortRemap
// For simplicity in this implementation, I will skip the complex sorting for now
// and just distribute clusters directly as per the basic meshopt example.
partitions.Add(new UnsafeList<int>((nuint)(config.partitionSize + config.partitionSize / 3), stackScope.AllocationHandle));
}
for (int i = 0; i < pending.Length; i++)
@@ -66,9 +68,6 @@
partitions[(int)clusterPart[i]].Add(pending[i]);
}
clusterIndices.Dispose();
clusterCounts.Dispose();
clusterPart.Dispose();
return partitions;
}
}

View File

@@ -12,8 +12,7 @@ internal static class ClodSimplify
UnsafeList<uint> indices,
UnsafeList<byte> locks,
nuint targetCount,
float* error,
Allocator allocator
float* error
)
{
if (targetCount > (nuint)indices.Length)
@@ -21,106 +20,96 @@ internal static class ClodSimplify
return indices;
}
var lod = new UnsafeList<uint>(indices.Length, allocator);
using var scope = AllocationManager.CreateStackScope();
var lod = new UnsafeList<uint>(indices.Length, scope.AllocationHandle);
lod.Resize((nuint)indices.Length);
uint options = Api.meshopt_SimplifySparse | Api.meshopt_SimplifyErrorAbsolute;
if (config.SimplifyPermissive)
options |= Api.meshopt_SimplifyPermissive;
if (config.SimplifyRegularize)
options |= Api.meshopt_SimplifyRegularize;
uint options = MeshOptApi.meshopt_SimplifySparse | MeshOptApi.meshopt_SimplifyErrorAbsolute;
if (config.simplifyPermissive)
options |= MeshOptApi.meshopt_SimplifyPermissive;
if (config.simplifyRegularize)
options |= MeshOptApi.meshopt_SimplifyRegularize;
fixed (uint* pIndices = new uint[(int)indices.Length])
nuint resultSize = MeshOptApi.meshopt_simplifyWithAttributes(
lod.Ptr,
indices.Ptr,
(nuint)indices.Length,
mesh.vertexPositions,
mesh.vertexCount,
mesh.vertexPositionsStride,
mesh.vertexAttributes,
mesh.vertexAttributesStride,
mesh.attributeWeights,
mesh.attributeCount,
locks.Ptr,
targetCount,
float.MaxValue,
options,
error
);
lod.Resize(resultSize);
// Fallback to permissive if needed
if (lod.Length > targetCount && config.simplifyFallbackPermissive && !config.simplifyPermissive)
{
fixed (byte* pLocks = new byte[(int)locks.Length])
options |= MeshOptApi.meshopt_SimplifyPermissive;
resultSize = MeshOptApi.meshopt_simplifyWithAttributes(
lod.Ptr,
indices.Ptr,
(nuint)indices.Length,
mesh.vertexPositions,
mesh.vertexCount,
mesh.vertexPositionsStride,
mesh.vertexAttributes,
mesh.vertexAttributesStride,
mesh.attributeWeights,
mesh.attributeCount,
locks.Ptr,
targetCount,
float.MaxValue,
options,
error
);
lod.Resize(resultSize);
}
// Sloppy fallback
if (lod.Length > targetCount && config.simplifyFallbackSloppy)
{
SimplifyFallback(lod, mesh, indices, locks, targetCount, error);
*error *= config.simplifyErrorFactorSloppy;
}
// Edge limit check
if (config.simplifyErrorEdgeLimit > 0)
{
float maxEdgeSq = 0;
for (int i = 0; i < (int)indices.Length; i += 3)
{
for (int i = 0; i < (int)indices.Length; i++)
pIndices[i] = indices[i];
for (int i = 0; i < (int)locks.Length; i++)
pLocks[i] = locks[i];
uint a = indices[i], b = indices[i + 1], c = indices[i + 2];
nuint resultSize = Api.meshopt_simplifyWithAttributes(
lod.Ptr,
pIndices,
(nuint)indices.Length,
mesh.vertexPositions,
mesh.vertexCount,
mesh.vertexPositionsStride,
mesh.vertexAttributes,
mesh.vertexAttributesStride,
mesh.attributeWeights,
mesh.attributeCount,
pLocks,
targetCount,
float.MaxValue,
options,
error
);
int posStride = (int)(mesh.vertexPositionsStride / sizeof(float));
float* va = mesh.vertexPositions + (a * posStride);
float* vb = mesh.vertexPositions + (b * posStride);
float* vc = mesh.vertexPositions + (c * posStride);
lod.Resize(resultSize);
float dx = va[0] - vb[0], dy = va[1] - vb[1], dz = va[2] - vb[2];
float eab = dx * dx + dy * dy + dz * dz;
// Fallback to permissive if needed
if (lod.Length > targetCount && config.SimplifyFallbackPermissive && !config.SimplifyPermissive)
{
options |= Api.meshopt_SimplifyPermissive;
resultSize = Api.meshopt_simplifyWithAttributes(
lod.Ptr,
pIndices,
(nuint)indices.Length,
mesh.vertexPositions,
mesh.vertexCount,
mesh.vertexPositionsStride,
mesh.vertexAttributes,
mesh.vertexAttributesStride,
mesh.attributeWeights,
mesh.attributeCount,
pLocks,
targetCount,
float.MaxValue,
options,
error
);
lod.Resize(resultSize);
}
dx = va[0] - vc[0]; dy = va[1] - vc[1]; dz = va[2] - vc[2];
float eac = dx * dx + dy * dy + dz * dz;
// Sloppy fallback
if (lod.Length > targetCount && config.SimplifyFallbackSloppy)
{
SimplifyFallback(lod, mesh, indices, locks, targetCount, error, allocator);
*error *= config.SimplifyErrorFactorSloppy;
}
dx = vb[0] - vc[0]; dy = vb[1] - vc[1]; dz = vb[2] - vc[2];
float ebc = dx * dx + dy * dy + dz * dz;
// Edge limit check
if (config.SimplifyErrorEdgeLimit > 0)
{
float maxEdgeSq = 0;
for (int i = 0; i < (int)indices.Length; i += 3)
{
uint a = indices[i], b = indices[i + 1], c = indices[i + 2];
float emax = Math.Max(Math.Max(eab, eac), ebc);
float emin = Math.Min(Math.Min(eab, eac), ebc);
int posStride = (int)(mesh.vertexPositionsStride / sizeof(float));
float* va = mesh.vertexPositions + (a * posStride);
float* vb = mesh.vertexPositions + (b * posStride);
float* vc = mesh.vertexPositions + (c * posStride);
float dx = va[0] - vb[0], dy = va[1] - vb[1], dz = va[2] - vb[2];
float eab = dx * dx + dy * dy + dz * dz;
dx = va[0] - vc[0]; dy = va[1] - vc[1]; dz = va[2] - vc[2];
float eac = dx * dx + dy * dy + dz * dz;
dx = vb[0] - vc[0]; dy = vb[1] - vc[1]; dz = vb[2] - vc[2];
float ebc = dx * dx + dy * dy + dz * dz;
float emax = Math.Max(Math.Max(eab, eac), ebc);
float emin = Math.Min(Math.Min(eab, eac), ebc);
maxEdgeSq = Math.Max(maxEdgeSq, Math.Max(emin, emax / 4));
}
*error = Math.Min(*error, (float)Math.Sqrt(maxEdgeSq) * config.SimplifyErrorEdgeLimit);
}
maxEdgeSq = Math.Max(maxEdgeSq, Math.Max(emin, emax / 4));
}
*error = Math.Min(*error, (float)Math.Sqrt(maxEdgeSq) * config.simplifyErrorEdgeLimit);
}
return lod;
@@ -132,12 +121,10 @@ internal static class ClodSimplify
UnsafeList<uint> indices,
UnsafeList<byte> locks,
nuint targetCount,
float* error,
Allocator allocator
float* error
)
{
// Simplified version - deindex and use sloppy simplification
// Implementation details would involve creating a subset for sparse simplification
// For now, this is a placeholder
}
}