Refactor rendering projects
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@@ -9,6 +9,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>embedded</DebugType>
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<IsAotCompatible>True</IsAotCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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@@ -16,27 +17,19 @@
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<IsTrimmable>True</IsTrimmable>
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</PropertyGroup>
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<ItemGroup>
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<Content Include="runtimes\win-x64\native\dxcompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="runtimes\win-x64\native\dxil.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Misaki.HighPerformance.Analyzer" Version="1.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Misaki.HighPerformance.Image" Version="1.1.0" />
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<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="3.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../../Runtime/Ghost.Core/Ghost.Core.csproj" />
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<ProjectReference Include="../../Editor/Ghost.DSL/Ghost.DSL.csproj" />
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<ProjectReference Include="..\..\Runtime\Ghost.Core\Ghost.Core.csproj" />
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<ProjectReference Include="..\..\Editor\Ghost.DSL\Ghost.DSL.csproj" />
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<ProjectReference Include="..\Ghost.Graphics.D3D12\Ghost.Graphics.D3D12.csproj" />
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<ProjectReference Include="..\Ghost.Graphics.RHI\Ghost.Graphics.RHI.csproj" />
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</ItemGroup>
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<ItemGroup>
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