Refactor rendering projects

This commit is contained in:
2026-02-24 20:08:26 +09:00
parent 93c58fa7fb
commit 30090f84ab
88 changed files with 1350 additions and 1136 deletions

View File

@@ -9,6 +9,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
<IsAotCompatible>True</IsAotCompatible>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
@@ -16,27 +17,19 @@
<IsTrimmable>True</IsTrimmable>
</PropertyGroup>
<ItemGroup>
<Content Include="runtimes\win-x64\native\dxcompiler.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="runtimes\win-x64\native\dxil.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Misaki.HighPerformance.Analyzer" Version="1.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Misaki.HighPerformance.Image" Version="1.1.0" />
<PackageReference Include="TerraFX.Interop.D3D12MemoryAllocator" Version="3.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Runtime/Ghost.Core/Ghost.Core.csproj" />
<ProjectReference Include="../../Editor/Ghost.DSL/Ghost.DSL.csproj" />
<ProjectReference Include="..\..\Runtime\Ghost.Core\Ghost.Core.csproj" />
<ProjectReference Include="..\..\Editor\Ghost.DSL\Ghost.DSL.csproj" />
<ProjectReference Include="..\Ghost.Graphics.D3D12\Ghost.Graphics.D3D12.csproj" />
<ProjectReference Include="..\Ghost.Graphics.RHI\Ghost.Graphics.RHI.csproj" />
</ItemGroup>
<ItemGroup>