Refactor rendering projects

This commit is contained in:
2026-02-24 20:08:26 +09:00
parent 93c58fa7fb
commit 30090f84ab
88 changed files with 1350 additions and 1136 deletions

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@@ -0,0 +1,604 @@
using Ghost.Core;
using Ghost.Core.Graphics;
using Ghost.Graphics.RHI;
using Misaki.HighPerformance.LowLevel;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static TerraFX.Aliases.D3D12_Alias;
using static TerraFX.Aliases.DXGI_Alias;
namespace Ghost.Graphics.D3D12.Utilities;
internal static unsafe class D3D12Utility
{
[EditorBrowsable(EditorBrowsableState.Never)]
public readonly ref struct IID_PPV
{
public readonly Guid* iid;
public readonly void** ppv;
public IID_PPV(Guid* iid, void** ppv)
{
this.iid = iid;
this.ppv = ppv;
}
public void Deconstruct(out Guid* iid, out void** ppv)
{
iid = this.iid;
ppv = this.ppv;
}
}
public static Guid* IID_NULL
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID.IID_NULL));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static IID_PPV IID_PPV_ARGS<T>(ComPtr<T>* comPtr)
where T : unmanaged, IUnknown.Interface
{
return new IID_PPV(__uuidof<T>(), (void**)comPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Attach<T>(ref this UniquePtr<T> uPtr, T* other)
where T : unmanaged, IUnknown.Interface
{
var ptr = uPtr.Get();
if (ptr != null)
{
var refCount = ptr->Release();
Debug.Assert((refCount != 0) || (ptr != other));
}
uPtr = new UniquePtr<T>(other);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Dispose<T>(ref this UniquePtr<T> uPtr)
where T : unmanaged, IUnknown.Interface
{
var ptr = uPtr.Detach();
if (ptr != null)
{
var refCount = ptr->Release();
Debug.Assert((refCount != 0));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Result ToResult(this HRESULT hr, [CallerArgumentExpression(nameof(hr))] string? op = null)
{
if (hr.SUCCEEDED)
{
return Result.Success();
}
return Result.Failure($"{op} failed with code {hr}");
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void** ReleaseAndGetVoidAddressOf<T>(ref this ComPtr<T> comPtr)
where T : unmanaged, IUnknown.Interface
{
return (void**)comPtr.ReleaseAndGetAddressOf();
}
public static void SetName<T>(ref this T obj, ReadOnlySpan<char> name)
where T : unmanaged, ID3D12Object.Interface
{
if (name.IsEmpty)
{
return;
}
fixed (char* pName = name)
{
obj.SetName(pName);
}
}
public static void SetName(ref this D3D12MA_Allocation obj, ReadOnlySpan<char> name)
{
if (name.IsEmpty)
{
return;
}
fixed (char* pName = name)
{
obj.SetName(pName);
}
}
public static TextureDimension ToTextureDimension(this D3D12_RESOURCE_DIMENSION dimension)
{
return dimension switch
{
D3D12_RESOURCE_DIMENSION.D3D12_RESOURCE_DIMENSION_TEXTURE1D => TextureDimension.Texture2D,
D3D12_RESOURCE_DIMENSION.D3D12_RESOURCE_DIMENSION_TEXTURE2D => TextureDimension.Texture2D,
D3D12_RESOURCE_DIMENSION.D3D12_RESOURCE_DIMENSION_TEXTURE3D => TextureDimension.Texture3D,
_ => throw new NotSupportedException($"Resource dimension {dimension} is not supported."),
};
}
public static DXGI_FORMAT ToDXGIFormat(this TextureFormat format)
{
return format switch
{
TextureFormat.Unknown => DXGI_FORMAT_UNKNOWN,
TextureFormat.R8G8B8A8_UNorm => DXGI_FORMAT_R8G8B8A8_UNORM,
TextureFormat.B8G8R8A8_UNorm => DXGI_FORMAT_B8G8R8A8_UNORM,
TextureFormat.R16G16B16A16_Float => DXGI_FORMAT_R16G16B16A16_FLOAT,
TextureFormat.R32G32B32A32_Float => DXGI_FORMAT_R32G32B32A32_FLOAT,
TextureFormat.D24_UNorm_S8_UInt => DXGI_FORMAT_D24_UNORM_S8_UINT,
TextureFormat.D32_Float => DXGI_FORMAT_D32_FLOAT,
_ => throw new NotSupportedException($"Texture format {format} is not supported."),
};
}
public static TextureFormat ToTextureFormat(this DXGI_FORMAT format)
{
return format switch
{
DXGI_FORMAT_R8G8B8A8_UNORM => TextureFormat.R8G8B8A8_UNorm,
DXGI_FORMAT_B8G8R8A8_UNORM => TextureFormat.B8G8R8A8_UNorm,
DXGI_FORMAT_R16G16B16A16_FLOAT => TextureFormat.R16G16B16A16_Float,
DXGI_FORMAT_R32G32B32A32_FLOAT => TextureFormat.R32G32B32A32_Float,
DXGI_FORMAT_D24_UNORM_S8_UINT => TextureFormat.D24_UNorm_S8_UInt,
DXGI_FORMAT_D32_FLOAT => TextureFormat.D32_Float,
_ => throw new NotSupportedException($"DXGI format {format} is not supported.")
};
}
public static D3D12_RESOURCE_STATES ToD3D12States(this ResourceState state)
{
var d3dStates = D3D12_RESOURCE_STATES.D3D12_RESOURCE_STATE_COMMON;
if (state.HasFlag(ResourceState.VertexAndConstantBuffer))
{
d3dStates |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
}
if (state.HasFlag(ResourceState.IndexBuffer))
{
d3dStates |= D3D12_RESOURCE_STATE_INDEX_BUFFER;
}
if (state.HasFlag(ResourceState.RenderTarget))
{
d3dStates |= D3D12_RESOURCE_STATE_RENDER_TARGET;
}
if (state.HasFlag(ResourceState.UnorderedAccess))
{
d3dStates |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
}
if (state.HasFlag(ResourceState.DepthWrite))
{
d3dStates |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
}
if (state.HasFlag(ResourceState.DepthRead))
{
d3dStates |= D3D12_RESOURCE_STATE_DEPTH_READ;
}
if (state.HasFlag(ResourceState.PixelShaderResource))
{
d3dStates |= D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
}
if (state.HasFlag(ResourceState.CopyDest))
{
d3dStates |= D3D12_RESOURCE_STATE_COPY_DEST;
}
if (state.HasFlag(ResourceState.CopySource))
{
d3dStates |= D3D12_RESOURCE_STATE_COPY_SOURCE;
}
if (state.HasFlag(ResourceState.GenericRead))
{
d3dStates |= D3D12_RESOURCE_STATE_GENERIC_READ;
}
if (state.HasFlag(ResourceState.IndirectArgument))
{
d3dStates |= D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
}
if (state.HasFlag(ResourceState.NonPixelShaderResource))
{
d3dStates |= D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
}
return d3dStates;
}
public static ResourceState ToResourceState(this D3D12_RESOURCE_STATES states)
{
var resourceState = ResourceState.Common;
if (states.HasFlag(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER))
{
resourceState |= ResourceState.VertexAndConstantBuffer;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_INDEX_BUFFER))
{
resourceState |= ResourceState.IndexBuffer;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_RENDER_TARGET))
{
resourceState |= ResourceState.RenderTarget;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_UNORDERED_ACCESS))
{
resourceState |= ResourceState.UnorderedAccess;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_DEPTH_WRITE))
{
resourceState |= ResourceState.DepthWrite;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_DEPTH_READ))
{
resourceState |= ResourceState.DepthRead;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE))
{
resourceState |= ResourceState.PixelShaderResource;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_COPY_DEST))
{
resourceState |= ResourceState.CopyDest;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_COPY_SOURCE))
{
resourceState |= ResourceState.CopySource;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_GENERIC_READ))
{
resourceState |= ResourceState.GenericRead;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT))
{
resourceState |= ResourceState.IndirectArgument;
}
if (states.HasFlag(D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE))
{
resourceState |= ResourceState.NonPixelShaderResource;
}
return resourceState;
}
public static D3D12_FILTER ToD3D12Filter(this TextureFilterMode filterMode)
{
return filterMode switch
{
TextureFilterMode.Point => D3D12_FILTER_MIN_MAG_MIP_POINT,
TextureFilterMode.Bilinear => D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
TextureFilterMode.Trilinear => D3D12_FILTER_MIN_MAG_MIP_LINEAR,
TextureFilterMode.Anisotropic => D3D12_FILTER_ANISOTROPIC,
_ => throw new ArgumentException($"Unknown texture filter mode: {filterMode}")
};
}
public static D3D12_TEXTURE_ADDRESS_MODE ToD3D12TextureAddressMode(this TextureAddressMode addressMode)
{
return addressMode switch
{
TextureAddressMode.Repeat => D3D12_TEXTURE_ADDRESS_MODE_WRAP,
TextureAddressMode.Mirror => D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
TextureAddressMode.Clamp => D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
TextureAddressMode.Border => D3D12_TEXTURE_ADDRESS_MODE_BORDER,
TextureAddressMode.MirrorOnce => D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE,
_ => throw new ArgumentException($"Unknown texture address mode: {addressMode}")
};
}
public static D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(this ComparisonFunction func)
{
return func switch
{
ComparisonFunction.Never => D3D12_COMPARISON_FUNC_NEVER,
ComparisonFunction.Less => D3D12_COMPARISON_FUNC_LESS,
ComparisonFunction.Equal => D3D12_COMPARISON_FUNC_EQUAL,
ComparisonFunction.LessEqual => D3D12_COMPARISON_FUNC_LESS_EQUAL,
ComparisonFunction.Greater => D3D12_COMPARISON_FUNC_GREATER,
ComparisonFunction.NotEqual => D3D12_COMPARISON_FUNC_NOT_EQUAL,
ComparisonFunction.GreaterEqual => D3D12_COMPARISON_FUNC_GREATER_EQUAL,
ComparisonFunction.Always => D3D12_COMPARISON_FUNC_ALWAYS,
_ => throw new ArgumentException($"Unknown comparison function: {func}")
};
}
public static D3D12_COMPARISON_FUNC ToD3DCompare(this ZTest z)
{
return z switch
{
ZTest.Disabled => D3D12_COMPARISON_FUNC_NEVER,
ZTest.Less => D3D12_COMPARISON_FUNC_LESS,
ZTest.LessEqual => D3D12_COMPARISON_FUNC_LESS_EQUAL,
ZTest.Equal => D3D12_COMPARISON_FUNC_EQUAL,
ZTest.GreaterEqual => D3D12_COMPARISON_FUNC_GREATER_EQUAL,
ZTest.Greater => D3D12_COMPARISON_FUNC_GREATER,
ZTest.NotEqual => D3D12_COMPARISON_FUNC_NOT_EQUAL,
ZTest.Always => D3D12_COMPARISON_FUNC_ALWAYS,
_ => D3D12_COMPARISON_FUNC_LESS_EQUAL
};
}
public static D3D12_COMMAND_LIST_TYPE ToCommandListType(CommandBufferType type)
{
return type switch
{
CommandBufferType.Graphics => D3D12_COMMAND_LIST_TYPE_DIRECT,
CommandBufferType.Compute => D3D12_COMMAND_LIST_TYPE_COMPUTE,
CommandBufferType.Copy => D3D12_COMMAND_LIST_TYPE_COPY,
_ => throw new ArgumentException($"Unknown command buffer type: {type}")
};
}
public static D3D12_RESOURCE_FLAGS ToD3D12ResourceFlag(this TextureUsage usage)
{
var flags = D3D12_RESOURCE_FLAG_NONE;
if (usage.HasFlag(TextureUsage.RenderTarget))
{
flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
}
if (usage.HasFlag(TextureUsage.DepthStencil))
{
flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
}
if (usage.HasFlag(TextureUsage.UnorderedAccess))
{
flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
}
return flags;
}
public static D3D12_RESOURCE_DESC ToD3D12ResourceDesc(this in TextureDesc desc)
{
var dxgiFormat = desc.Format.ToDXGIFormat();
var maxDimension = Math.Max(desc.Width, Math.Max(desc.Height, desc.Slice));
var mipLevels = desc.MipLevels == 0
? (ushort)(1 + Math.Floor(Math.Log2(maxDimension)))
: (ushort)desc.MipLevels;
var resourceFlags = desc.Usage.ToD3D12ResourceFlag();
return desc.Dimension switch
{
TextureDimension.Texture2D => D3D12_RESOURCE_DESC.Tex2D(
dxgiFormat,
desc.Width,
desc.Height,
mipLevels: mipLevels,
flags: resourceFlags),
TextureDimension.Texture3D => D3D12_RESOURCE_DESC.Tex3D(
dxgiFormat,
desc.Width,
desc.Height,
(ushort)desc.Slice,
flags: resourceFlags),
TextureDimension.TextureCube => D3D12_RESOURCE_DESC.Tex2D(
dxgiFormat,
desc.Width,
desc.Height,
mipLevels: mipLevels,
arraySize: 6,
flags: resourceFlags),
TextureDimension.Texture2DArray => D3D12_RESOURCE_DESC.Tex2D(
dxgiFormat,
desc.Width,
desc.Height,
mipLevels: mipLevels,
arraySize: (ushort)desc.Slice,
flags: resourceFlags),
TextureDimension.TextureCubeArray => D3D12_RESOURCE_DESC.Tex2D(
dxgiFormat,
desc.Width,
desc.Height,
mipLevels: mipLevels,
arraySize: (ushort)(desc.Slice * 6),
flags: resourceFlags),
_ => throw new ArgumentException($"Unsupported texture dimension: {desc.Dimension}"),
};
}
public static D3D12_RESOURCE_FLAGS ToD3D12ResourceFlag(this BufferUsage usage)
{
var flags = D3D12_RESOURCE_FLAG_NONE;
if (usage.HasFlag(BufferUsage.Raw) || usage.HasFlag(BufferUsage.UnorderedAccess))
{
flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
}
return flags;
}
public static D3D12_RESOURCE_DESC ToD3D12ResourceDesc(this in BufferDesc desc)
{
var alignedSize = desc.Size;
if (desc.Usage.HasFlag(BufferUsage.Constant))
{
// D3D12 CBV size must be 256-byte aligned
alignedSize = (uint)(desc.Size + 255) & ~255u;
}
var resourceFlags = desc.Usage.ToD3D12ResourceFlag();
return D3D12_RESOURCE_DESC.Buffer(alignedSize, resourceFlags);
}
public static ResourceDesc ToResourceDesc(this D3D12_RESOURCE_DESC desc)
{
if (desc.Dimension == D3D12_RESOURCE_DIMENSION.D3D12_RESOURCE_DIMENSION_BUFFER)
{
return ResourceDesc.Buffer(new BufferDesc
{
Size = (uint)desc.Width,
Stride = 0,
Usage = BufferUsage.None,
MemoryType = ResourceMemoryType.Default
});
}
else
{
return ResourceDesc.Texture(new TextureDesc
{
Width = (uint)desc.Width,
Height = desc.Height,
Slice = desc.DepthOrArraySize,
Format = desc.Format.ToTextureFormat(),
Dimension = desc.Dimension.ToTextureDimension(),
MipLevels = desc.MipLevels,
Usage = TextureUsage.None,
});
}
}
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CREATE(
D3D12_FILL_MODE fillMode,
D3D12_CULL_MODE cullMode,
bool frontCounterClockwise = false,
int depthBias = D3D12_DEFAULT_DEPTH_BIAS,
float depthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
float slopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
bool depthClipEnable = true,
bool multisampleEnable = true,
bool antialiasedLineEnable = false,
uint forcedSampleCount = 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF)
{
return new D3D12_RASTERIZER_DESC
{
FillMode = fillMode,
CullMode = cullMode,
FrontCounterClockwise = frontCounterClockwise ? TRUE : FALSE,
DepthBias = depthBias,
DepthBiasClamp = depthBiasClamp,
SlopeScaledDepthBias = slopeScaledDepthBias,
DepthClipEnable = depthClipEnable ? TRUE : FALSE,
MultisampleEnable = multisampleEnable ? TRUE : FALSE,
AntialiasedLineEnable = antialiasedLineEnable ? TRUE : FALSE,
ForcedSampleCount = forcedSampleCount,
ConservativeRaster = conservativeRaster
};
}
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CULL_NONE => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_NONE);
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CULL_CLOCKWISE => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_FRONT);
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_CULL_COUNTER_CLOCKWISE => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_SOLID, D3D12_CULL_MODE_BACK);
public static D3D12_RASTERIZER_DESC D3D12_RASTERIZER_DESC_WIREFRAME => D3D12_RASTERIZER_DESC_CREATE(D3D12_FILL_MODE_WIREFRAME, D3D12_CULL_MODE_NONE);
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_CREATE(D3D12_BLEND srcBlend, D3D12_BLEND destBlend)
{
var blendDesc = new D3D12_BLEND_DESC
{
AlphaToCoverageEnable = false,
IndependentBlendEnable = false
};
for (var i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
{
blendDesc.RenderTarget[i].BlendEnable = srcBlend != D3D12_BLEND_ONE || destBlend != D3D12_BLEND_ZERO;
blendDesc.RenderTarget[i].LogicOp = D3D12_LOGIC_OP_NOOP;
blendDesc.RenderTarget[i].SrcBlend = srcBlend;
blendDesc.RenderTarget[i].DestBlend = destBlend;
blendDesc.RenderTarget[i].BlendOp = D3D12_BLEND_OP_ADD;
blendDesc.RenderTarget[i].SrcBlendAlpha = srcBlend;
blendDesc.RenderTarget[i].DestBlendAlpha = destBlend;
blendDesc.RenderTarget[i].BlendOpAlpha = D3D12_BLEND_OP_ADD;
blendDesc.RenderTarget[i].RenderTargetWriteMask = (byte)D3D12_COLOR_WRITE_ENABLE_ALL;
}
return blendDesc;
}
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_OPAQUE => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_ONE, D3D12_BLEND_ZERO);
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_ALPHA_BLEND => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_ADDITIVE => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_ONE);
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_MULTIPLY => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_DEST_COLOR, D3D12_BLEND_ZERO);
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_PREMULTIPLIED => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_ONE, D3D12_BLEND_INV_SRC_ALPHA);
public static D3D12_BLEND_DESC D3D12_BLEND_DESC_NON_PREMULTIPLIED => D3D12_BLEND_DESC_CREATE(D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA);
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_CREATE(
bool depthEnable,
bool depthWriteEnable,
D3D12_COMPARISON_FUNC depthFunc,
bool stencilEnable = false,
byte stencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK,
byte stencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK,
D3D12_STENCIL_OP frontStencilFailOp = D3D12_STENCIL_OP_KEEP,
D3D12_STENCIL_OP frontStencilDepthFailOp = D3D12_STENCIL_OP_KEEP,
D3D12_STENCIL_OP frontStencilPassOp = D3D12_STENCIL_OP_KEEP,
D3D12_COMPARISON_FUNC frontStencilFunc = D3D12_COMPARISON_FUNC_ALWAYS,
D3D12_STENCIL_OP backStencilFailOp = D3D12_STENCIL_OP_KEEP,
D3D12_STENCIL_OP backStencilDepthFailOp = D3D12_STENCIL_OP_KEEP,
D3D12_STENCIL_OP backStencilPassOp = D3D12_STENCIL_OP_KEEP,
D3D12_COMPARISON_FUNC backStencilFunc = D3D12_COMPARISON_FUNC_ALWAYS)
{
return new D3D12_DEPTH_STENCIL_DESC
{
DepthEnable = depthEnable,
DepthWriteMask = depthWriteEnable ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO,
DepthFunc = depthFunc,
StencilEnable = stencilEnable,
StencilReadMask = stencilReadMask,
StencilWriteMask = stencilWriteMask,
FrontFace = D3D12_DEPTH_STENCILOP_DESC_CREATE(frontStencilFailOp, frontStencilDepthFailOp, frontStencilPassOp, frontStencilFunc),
BackFace = D3D12_DEPTH_STENCILOP_DESC_CREATE(backStencilFailOp, backStencilDepthFailOp, backStencilPassOp, backStencilFunc)
};
}
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_NONE => D3D12_DEPTH_STENCIL_DESC_CREATE(false, false, D3D12_COMPARISON_FUNC_LESS_EQUAL);
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_READ => D3D12_DEPTH_STENCIL_DESC_CREATE(true, false, D3D12_COMPARISON_FUNC_LESS_EQUAL);
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_REVERSE_Z => D3D12_DEPTH_STENCIL_DESC_CREATE(true, true, D3D12_COMPARISON_FUNC_GREATER_EQUAL);
public static D3D12_DEPTH_STENCIL_DESC D3D12_DEPTH_STENCIL_DESC_READ_REVERSE_Z => D3D12_DEPTH_STENCIL_DESC_CREATE(true, false, D3D12_COMPARISON_FUNC_GREATER_EQUAL);
public static D3D12_DEPTH_STENCILOP_DESC D3D12_DEPTH_STENCILOP_DESC_CREATE(
D3D12_STENCIL_OP stencilFailOp,
D3D12_STENCIL_OP stencilDepthFailOp,
D3D12_STENCIL_OP stencilPassOp,
D3D12_COMPARISON_FUNC stencilFunc)
{
return new D3D12_DEPTH_STENCILOP_DESC
{
StencilFailOp = stencilFailOp,
StencilDepthFailOp = stencilDepthFailOp,
StencilPassOp = stencilPassOp,
StencilFunc = stencilFunc
};
}
public static D3D12_DEPTH_STENCILOP_DESC D3D12_DEPTH_STENCILOP_DESC_DEFAULT => D3D12_DEPTH_STENCILOP_DESC_CREATE(D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS);
}