Refactor rendering projects
This commit is contained in:
140
src/Runtime/Ghost.Graphics.RHI/IResourceAllocator.cs
Normal file
140
src/Runtime/Ghost.Graphics.RHI/IResourceAllocator.cs
Normal file
@@ -0,0 +1,140 @@
|
||||
using Ghost.Core;
|
||||
using Ghost.Core.Graphics;
|
||||
using Misaki.HighPerformance.LowLevel.Collections;
|
||||
|
||||
namespace Ghost.Graphics.RHI;
|
||||
|
||||
public enum ResourceAllocationType
|
||||
{
|
||||
Default,
|
||||
Temporary,
|
||||
Suballocation,
|
||||
}
|
||||
|
||||
public struct CreationOptions
|
||||
{
|
||||
public ResourceAllocationType AllocationType
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public Handle<GPUResource> Heap
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public ulong Offset
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
}
|
||||
|
||||
public enum HeapType
|
||||
{
|
||||
Default,
|
||||
Upload,
|
||||
Readback
|
||||
}
|
||||
|
||||
public enum HeapFlags
|
||||
{
|
||||
None = 0,
|
||||
AllowBuffers,
|
||||
AllowTextures,
|
||||
AllowRTAndDS,
|
||||
AlowBufferAndTexture,
|
||||
}
|
||||
|
||||
public struct AllocationDesc
|
||||
{
|
||||
public ulong Size
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public ulong Alignment
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public HeapType HeapType
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public HeapFlags HeapFlags
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceSizeInfo
|
||||
{
|
||||
public ulong Size
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
|
||||
public ulong Alignment
|
||||
{
|
||||
get; init;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IResourceAllocator : IDisposable
|
||||
{
|
||||
ResourceSizeInfo GetSizeInfo(ResourceDesc desc);
|
||||
|
||||
/// <summary>
|
||||
/// Allocates a block of memory on the GPU
|
||||
/// </summary>
|
||||
/// <param name="desc">Allocation description</param>
|
||||
/// <param name="name">Debug name of the allocation</param>
|
||||
/// <returns>An <see cref="Handle{GPUResource}"/> point to the allocated memory</returns>
|
||||
Handle<GPUResource> Allocate(ref readonly AllocationDesc desc, string name);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a texture resource
|
||||
/// </summary>
|
||||
/// <param name="desc">Texture description</param>
|
||||
/// <param name="name">Debug name of the resource</param>
|
||||
/// <param name="options">Additional options of the resource allocation</param>
|
||||
/// <returns>An <see cref="Handle{Texture}"/> point to the resource</returns>
|
||||
Handle<Texture> CreateTexture(ref readonly TextureDesc desc, string name, CreationOptions options = default);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a render Target for off-screen rendering
|
||||
/// </summary>
|
||||
/// <param name="desc">Render Target description</param>
|
||||
/// <param name="name">Debug name of the resource</param>
|
||||
/// <param name="options">Additional options of the resource allocation</param>
|
||||
/// <returns>An <see cref="Handle{Texture}"/> point to the resource</returns>
|
||||
Handle<Texture> CreateRenderTarget(ref readonly RenderTargetDesc desc, string name, CreationOptions options = default);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a buffer resource
|
||||
/// </summary>
|
||||
/// <param name="desc">Buffer description</param>
|
||||
/// <param name="name">Debug name of the resource</param>
|
||||
/// <param name="options">Additional options of the resource allocation</param>
|
||||
/// <returns>An <see cref="Handle{GraphicsBuffer}"/> point to the resource</returns>
|
||||
Handle<GraphicsBuffer> CreateBuffer(ref readonly BufferDesc desc, string name, CreationOptions options = default);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a temporary upload buffer of the specified size in bytes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method has been optimized for frequent calls during frame updates. It efficiently manages memory to minimize fragmentation and overhead.
|
||||
/// </remarks>
|
||||
/// <param name="sizeInBytes">The size of the upload buffer to create, in bytes.</param>
|
||||
/// <param name="offset">The offset within the upload buffer where the allocation begins.</param>
|
||||
/// <returns>An <see cref="Handle{GraphicsBuffer}"/> pointing to the created upload buffer.</returns>
|
||||
Handle<GraphicsBuffer> CreateTempUploadBuffer(ulong sizeInBytes, out ulong offset);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new sampler object using the specified sampler description.
|
||||
/// </summary>
|
||||
/// <param name="desc">A read-only reference to a <see cref="SamplerDesc"/> structure that defines the properties of the sampler to be created.</param>
|
||||
/// <returns>An <see cref="Identifier{Sampler}"/> that uniquely identifies the created sampler object.</returns>
|
||||
Identifier<Sampler> CreateSampler(ref readonly SamplerDesc desc);
|
||||
}
|
||||
Reference in New Issue
Block a user