Add new interfaces and refactor rendering logic
Added a new `ConstPtr<T>` struct for type-safe pointers. Added a new `ICommandBuffer` interface for resource copying. Added a new `IRenderPass` interface to define render passes. Added a new `IResource` interface for GPU resources. Added a new `IResourceAllocator` interface for resource management. Added a new `ISwapChainPanelNative` struct for native interactions. Added a new `D3D12Utility` class for Direct3D 12 utilities. Added a new package reference for `Vortice.Win32.Graphics.D3D12MemoryAllocator`. Changed project file to allow unsafe code blocks. Changed `Result` struct methods to improve clarity. Changed error handling in `ProjectService` and `AssetDatabase` to use `Result.Failure()`. Changed `launchSettings.json` to enable native debugging. Changed rendering logic in `ScenePage.xaml.cs` to use `IRenderer`. Changed `IGraphicsDevice` interface to include renderer properties. Changed `IRenderView` to `IRenderer` and updated its methods. Changed `Mesh` class to use the new `IResource` interface for buffers. Changed `GraphicsAPI` enum to include a `None` value. Changed various aspects of the `GraphicsPipeline` class for new architecture. Removed the old `DX12RenderView` class and replaced it with `DX12Renderer`. Removed unnecessary code in the `ResourceView` class.
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61
Ghost.Graphics/Contracts/ISwapChainPanelNative.cs
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61
Ghost.Graphics/Contracts/ISwapChainPanelNative.cs
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using System.Runtime.InteropServices;
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namespace Ghost.Graphics.Contracts;
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[ComImport]
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[Guid("63aad0b8-7c24-40ff-85a8-640d944cc325")]
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[InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
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internal interface ISwapChainPanelNativeRaw
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{
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// IUnknown: QueryInterface, AddRef, Release
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void QueryInterface(in Guid riid, out IntPtr ppvObject);
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uint AddRef();
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uint Release();
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// SetSwapChain is the 4th slot in the vtable (0-based index 3)
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int SetSwapChain(IntPtr swapChainPtr);
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}
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>")]
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public unsafe readonly struct ISwapChainPanelNative
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{
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private readonly IntPtr _nativePtr;
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public readonly IntPtr NativePointer => _nativePtr;
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public ISwapChainPanelNative(IntPtr nativePtr)
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{
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_nativePtr = nativePtr;
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}
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public static ISwapChainPanelNative FromSwapChainPanel(object panel)
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{
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// Get the IUnknown/IInspectable pointer
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var unknown = Marshal.GetIUnknownForObject(panel);
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try
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{
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// Query for ISwapChainPanelNative
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var iid = typeof(ISwapChainPanelNativeRaw).GUID;
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var result = Marshal.QueryInterface(unknown, in iid, out var nativePtr);
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if (result < 0)
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{
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Marshal.ThrowExceptionForHR(result);
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}
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return new ISwapChainPanelNative(nativePtr);
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}
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finally
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{
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Marshal.Release(unknown);
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}
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}
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public int SetSwapChain(IntPtr swapChainPtr)
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{
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var raw = (ISwapChainPanelNativeRaw)Marshal.GetObjectForIUnknown(_nativePtr);
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var hr = raw.SetSwapChain(swapChainPtr);
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Marshal.ReleaseComObject(raw);
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return hr;
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}
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public void Dispose() => Marshal.Release(_nativePtr);
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}
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