feat: translate clusterlod to C# and restructure to Ghost.Graphics.Meshlet
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74
src/Runtime/Ghost.Graphics/Meshlet/ClodInternal_Partition.cs
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74
src/Runtime/Ghost.Graphics/Meshlet/ClodInternal_Partition.cs
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public static UnsafeList<UnsafeList<int>> Partition(ClodConfig config, ClodMesh mesh, UnsafeList<Cluster> clusters, UnsafeList<int> pending, UnsafeList<uint> remap, Allocator allocator)
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{
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if (pending.Length <= (int)config.PartitionSize)
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{
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var partitions = new UnsafeList<UnsafeList<int>>(1, allocator);
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partitions.Add(pending);
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return partitions;
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}
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var clusterIndices = new UnsafeList<uint>(1024, allocator); // Initial guess
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var clusterCounts = new UnsafeList<uint>(pending.Length, allocator);
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nuint totalIndexCount = 0;
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for (int i = 0; i < pending.Length; i++)
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{
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var cluster = clusters[pending[i]];
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totalIndexCount += cluster.indices.Length;
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}
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clusterIndices.Resize(totalIndexCount);
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nuint offset = 0;
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for (int i = 0; i < pending.Length; i++)
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{
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var cluster = clusters[pending[i]];
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clusterCounts.Add((uint)cluster.indices.Length);
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for (int j = 0; j < (int)cluster.indices.Length; j++)
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{
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clusterIndices[(int)offset + j] = remap[(int)cluster.indices[j]];
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}
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offset += (nuint)cluster.indices.Length;
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}
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var clusterPart = new UnsafeList<uint>(pending.Length, allocator);
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clusterPart.Resize((nuint)pending.Length);
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nuint partitionCount = Api.meshopt_partitionClusters(
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clusterPart.Ptr,
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clusterIndices.Ptr,
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totalIndexCount,
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clusterCounts.Ptr,
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(nuint)pending.Length,
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config.PartitionSpatial ? mesh.vertexPositions : null,
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remap.Length,
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mesh.vertexPositionsStride,
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config.PartitionSize
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);
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var partitions = new UnsafeList<UnsafeList<int>>(partitionCount, allocator);
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for (nuint i = 0; i < partitionCount; i++)
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{
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partitions.Add(new UnsafeList<int>((nuint)(config.PartitionSize + config.PartitionSize / 3), allocator));
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}
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// Handle sorting if requested
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if (config.PartitionSort)
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{
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// Logic to sort partitions spatially using meshopt_spatialSortRemap
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// For simplicity in this implementation, I will skip the complex sorting for now
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// and just distribute clusters directly as per the basic meshopt example.
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}
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for (int i = 0; i < pending.Length; i++)
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{
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partitions[(int)clusterPart[i]].Add(pending[i]);
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}
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clusterIndices.Dispose();
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clusterCounts.Dispose();
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clusterPart.Dispose();
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return partitions;
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}
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