Fix D3D12 depth format and stencil barrier issues in Render Graph

This commit is contained in:
2026-04-01 15:28:25 +09:00
parent a00cb27529
commit 3157596b5d
8 changed files with 65 additions and 10 deletions

View File

@@ -294,7 +294,7 @@ internal class RenderGraphBuilder : IRasterRenderGraphBuilder, IComputeRenderGra
}
}
public void SetDepthAttachment(Identifier<RGTexture> texture, AccessFlags flags = AccessFlags.ReadWrite)
public void SetDepthAttachment(Identifier<RGTexture> texture, AccessFlags flags = AccessFlags.WriteAll)
{
ThrowIfDisposed();