Fix D3D12 depth format and stencil barrier issues in Render Graph
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@@ -294,7 +294,7 @@ internal class RenderGraphBuilder : IRasterRenderGraphBuilder, IComputeRenderGra
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}
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}
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public void SetDepthAttachment(Identifier<RGTexture> texture, AccessFlags flags = AccessFlags.ReadWrite)
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public void SetDepthAttachment(Identifier<RGTexture> texture, AccessFlags flags = AccessFlags.WriteAll)
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{
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ThrowIfDisposed();
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