Fix D3D12 depth format and stencil barrier issues in Render Graph
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@@ -454,6 +454,10 @@ public struct PassDepthStencilDesc
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get; set;
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}
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public bool HasStencil
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{
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get; set;
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}
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}
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@@ -1287,7 +1291,10 @@ public enum TextureFormat
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R16G16B16A16_Float,
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R32G32B32A32_Float,
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D24_UNorm_S8_UInt,
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D32_Float
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D32_Float,
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R32_Typeless,
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R24G8_Typeless,
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}
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[Flags]
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