Fix D3D12 depth format and stencil barrier issues in Render Graph

This commit is contained in:
2026-04-01 15:28:25 +09:00
parent a00cb27529
commit 3157596b5d
8 changed files with 65 additions and 10 deletions

View File

@@ -454,6 +454,10 @@ public struct PassDepthStencilDesc
get; set;
}
public bool HasStencil
{
get; set;
}
}
@@ -1287,7 +1291,10 @@ public enum TextureFormat
R16G16B16A16_Float,
R32G32B32A32_Float,
D24_UNorm_S8_UInt,
D32_Float
D32_Float,
R32_Typeless,
R24G8_Typeless,
}
[Flags]