feat: Implement LogViewer control and integrate into EditPage
- Added LogViewer control to display log messages with filtering options. - Integrated LogViewer into EditPage for better log management. - Updated EngineEditorWindow to navigate to EditPage. - Enhanced Logger implementation for improved performance and stack trace capturing. - Introduced PathUtility for path normalization. - Refactored AssetManager to correct shader asset type naming. - Removed obsolete AssetHandlerRegistryTests and cleaned up related tests. - Updated ImportCoordinatorTests for streamlined asset import process.
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@@ -54,7 +54,7 @@ internal static class ActivationHandler
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public static ValueTask HandleAsync(LaunchArguments args)
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{
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var opts = new AllocationManagerInitOpts
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var opts = new AllocationManagerDesc
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{
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ArenaCapacity = 1024 * 1024 * 1024, // 1 GB. Arena using virtual memory, so this is just a reservation and won't actually consume physical memory until used.
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StackCapacity = 1024 * 1024 * 32, // 32 MB. Stack using virtual memory, so this is just a reservation and won't actually consume physical memory until used.
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@@ -65,7 +65,7 @@ internal static class ActivationHandler
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AllocationManager.Initialize(opts);
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//App.GetService<EngineCore>();
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App.GetService<EngineCore>();
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return ValueTask.CompletedTask;
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}
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