feat(engine)!: refactor graphics, ECS, and logging APIs
Major refactor of graphics and ECS infrastructure: - Removed IResourceManager, IRenderSystem, IFenceSynchronizer interfaces; ResourceManager and RenderSystem are now concrete classes. - Updated all render graph, pipeline, and context code to use concrete ResourceManager. - Refactored camera/frustum math and render extraction for clarity and correctness; frustum now uses inline arrays. - RenderingLayerMask is now an immutable struct with bitwise operators. - Meshlet and meshlet group data structures improved; meshlet build callback signature updated. - Logging system overhauled: LogMessage is now a class, LogCollection supports change events, and Logger is used directly in the debug console. - ECS query API: ChunkView.Count renamed to EntityCount; query builder/iterators use VirtualStack.Scope. - Updated render pipeline and passes for new resource manager and render list APIs. - Cleaned up obsolete files, improved code style, and updated documentation. - HLSL meshlet shader updated for new struct layout. - Debug console now uses new logger and log collection. BREAKING CHANGE: Public APIs for resource management, rendering, ECS queries, and logging have changed. Interfaces removed; use new concrete types and updated method signatures.
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@@ -5,7 +5,7 @@ namespace Ghost.Graphics.RenderGraphModule;
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internal sealed class RenderGraphExecutor
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{
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private readonly IResourceManager _resourceManager;
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private readonly ResourceManager _resourceManager;
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private readonly IResourceDatabase _resourceDatabase;
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private readonly RenderGraphResourceRegistry _resources;
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private readonly RenderGraphContext _context;
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@@ -13,7 +13,7 @@ internal sealed class RenderGraphExecutor
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private uint _frameIndex;
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public RenderGraphExecutor(
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IResourceManager resourceManager,
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ResourceManager resourceManager,
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IResourceDatabase resourceDatabase,
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RenderGraphResourceRegistry resources,
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RenderGraphContext context)
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