Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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54
Ghost.Editor/SceneGraph/SceneGraphNode.cs
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54
Ghost.Editor/SceneGraph/SceneGraphNode.cs
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using CommunityToolkit.Mvvm.ComponentModel;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.SceneGraph;
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public enum SceneGraphNodeType
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{
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Scene,
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Entity,
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}
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public abstract partial class SceneGraphNode : ObservableObject
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{
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public ObservableCollection<SceneGraphNode>? Children
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{
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get;
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private set;
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}
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[ObservableProperty]
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public partial string Name
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{
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get;
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set;
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}
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public abstract SceneGraphNodeType NodeType
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{
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get;
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}
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public int ChildCount => Children?.Count ?? 0;
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public virtual void AddChild(SceneGraphNode child)
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{
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Children ??= new();
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Children.Add(child);
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}
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public virtual bool RemoveChild(SceneGraphNode child)
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{
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return Children?.Remove(child) ?? false;
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}
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public SceneGraphNode GetChild(int index)
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{
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if (Children == null || index < 0 || index >= Children.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
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}
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return Children[index];
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}
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}
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