Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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<?xml version="1.0" encoding="utf-8" ?>
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<ResourceDictionary
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:controls="using:Microsoft.UI.Xaml.Controls">
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<ResourceDictionary.ThemeDictionaries>
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<ResourceDictionary x:Key="Dark">
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<StaticResource x:Key="TabViewItemHeaderBackgroundSelected" ResourceKey="ControlFillColorSecondaryBrush" />
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</ResourceDictionary>
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<ResourceDictionary x:Key="Light">
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<StaticResource x:Key="TabViewItemHeaderBackgroundSelected" ResourceKey="ControlFillColorSecondaryBrush" />
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</ResourceDictionary>
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</ResourceDictionary.ThemeDictionaries>
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</ResourceDictionary>
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