Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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Ghost.Engine/Utilities/MatrixUtilities.cs
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Ghost.Engine/Utilities/MatrixUtilities.cs
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ghost.Engine.Utilities;
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public static class MatrixUtilities
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{
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/// <summary>
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/// Generates a transformation matrix from position, rotation, and scale vectors.
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/// </summary>
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/// <param name="position">Defines the translation component of the transformation matrix.</param>
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/// <param name="rotation">Specifies the orientation of the object in 3D space.</param>
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/// <param name="scale">Determines the size of the object along each axis.</param>
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/// <returns>Returns a transformation matrix that combines the specified position, rotation, and scale.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Matrix4x4 CreateTRS(Vector3 position, Quaternion rotation, Vector3 scale)
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{
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return Matrix4x4.CreateScale(scale) * Matrix4x4.CreateFromQuaternion(rotation) * Matrix4x4.CreateTranslation(position);
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}
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}
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