Refactor project structure and enhance functionality

Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files.
Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`.
Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path.
Changed the `ProjectService` class to utilize the new asynchronous project loading methods.
Changed the `SceneGraph` classes to improve node management and serialization.
Changed the `EntityManager` class to enhance entity management with new component handling methods.
Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems.
Added the `Ghost.App` project file to establish a modular project structure.
Added the `Ghost.Generator` project for automated component serialization code generation.
Updated UI components to reflect the new namespace for proper functionality.
This commit is contained in:
2025-06-07 20:54:07 +09:00
parent bab3be2508
commit 40d333b004
123 changed files with 1441 additions and 740 deletions

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Ghost.App.Infrastructures.AppState;
internal class AppStateMachine
{
private Dictionary<StateKey, Lazy<IAppState>> s_states = new();
private IAppState? s_current;
public void RegisterState(StateKey key, Func<IAppState> stateFactory)
{
s_states[key] = new(stateFactory);
}
public async Task TransitionToAsync(StateKey stateKey, object? parameter = null)
{
var previous = s_current;
var next = s_states[stateKey].Value;
if (previous != null)
{
await previous.OnExitingAsync();
}
await next.OnEnteringAsync(parameter);
if (previous != null)
{
await previous.OnExitedAsync();
}
await next.OnEnteredAsync(parameter);
s_current = next;
}
}