Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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using Ghost.App.View.Windows;
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using System.Threading.Tasks;
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namespace Ghost.App.Infrastructures.AppState;
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internal class LandingState : IAppState
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{
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private LandingWindow? _window;
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public Task OnExitingAsync()
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{
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if (GhostApplication.Window == _window)
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{
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GhostApplication.Window = null;
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}
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return Task.CompletedTask;
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}
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public Task OnEnteringAsync(object? parameter)
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{
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_window = GhostApplication.GetService<LandingWindow>();
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GhostApplication.Window = _window;
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_window.Activate();
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return Task.CompletedTask;
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}
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public Task OnExitedAsync()
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{
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if (GhostApplication.Window == _window)
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{
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GhostApplication.Window = null;
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}
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_window?.Close();
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_window = null;
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return Task.CompletedTask;
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}
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public Task OnEnteredAsync(object? parameter)
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{
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return Task.CompletedTask;
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}
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}
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