Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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50
Ghost.InternalEditor/Services/StackedNotificationService.cs
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50
Ghost.InternalEditor/Services/StackedNotificationService.cs
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using CommunityToolkit.WinUI.Behaviors;
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using Microsoft.UI.Xaml.Controls;
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using System;
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namespace Ghost.App.Services;
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public class StackedNotificationService
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{
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private InfoBar? _infoBar;
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private StackedNotificationsBehavior? _notificationQueue;
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internal void SetReference(InfoBar infoBar, StackedNotificationsBehavior notificationQueue)
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{
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_infoBar = infoBar;
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_notificationQueue = notificationQueue;
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}
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internal void ClearReference()
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{
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if (_infoBar != null)
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{
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_infoBar.IsOpen = false;
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}
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_infoBar = null;
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_notificationQueue = null;
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}
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public void ShowNotification(string? message, InfoBarSeverity severity, int duration = 5, string? title = null)
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{
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if (string.IsNullOrWhiteSpace(message))
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{
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return;
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}
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var notification = new Notification
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{
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Message = message,
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Severity = severity,
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Duration = TimeSpan.FromSeconds(duration),
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Title = title
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};
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ShowNotification(notification);
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}
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public void ShowNotification(Notification notification)
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{
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_notificationQueue?.Show(notification);
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}
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}
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