Refactor project structure and enhance functionality
Changed the project namespace from `Ghost.Editor` to `Ghost.App` across multiple files. Changed the `InternalsVisibleTo` attribute in `AssemblyInfo.cs` to include `Ghost.App`. Changed the `ProjectRepository` class to add new asynchronous methods for retrieving projects by ID, name, and metadata path. Changed the `ProjectService` class to utilize the new asynchronous project loading methods. Changed the `SceneGraph` classes to improve node management and serialization. Changed the `EntityManager` class to enhance entity management with new component handling methods. Added new test classes, `EntityTest` and `SerializationTest`, to ensure reliability in entity and serialization systems. Added the `Ghost.App` project file to establish a modular project structure. Added the `Ghost.Generator` project for automated component serialization code generation. Updated UI components to reflect the new namespace for proper functionality.
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using Ghost.Engine.Models;
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using Ghost.Engine.Services;
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using System.Collections.ObjectModel;
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namespace Ghost.Editor.ViewModels.Pages.EngineEditor;
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internal partial class ConsoleViewModel : ObservableObject
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{
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[ObservableProperty]
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public partial ObservableCollection<LogMessage> Logs
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{
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get; set;
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} = new();
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[ObservableProperty]
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public partial bool ShowInfo
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowWarning
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowError
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{
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get; set;
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} = true;
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[ObservableProperty]
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public partial bool ShowStackTrace
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{
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get; set;
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} = false;
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[ObservableProperty]
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public partial LogMessage? SelectedLog
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{
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get; set;
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}
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public ConsoleViewModel()
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{
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foreach (var log in Logger.Logs)
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{
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Logs.Add(log);
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}
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Logger.OnLogsUpdate += UpdateLogs;
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}
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~ConsoleViewModel()
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{
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Logger.OnLogsUpdate -= UpdateLogs;
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}
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private void UpdateLogs(LogChangeType updateType)
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{
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switch (updateType)
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{
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case LogChangeType.LogAdded:
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Logs.Add(Logger.Logs[^1]);
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break;
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case LogChangeType.LogRemoved:
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if (Logs.Count > 0)
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{
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Logs.RemoveAt(0);
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}
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break;
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case LogChangeType.LogsCleared:
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Logs.Clear();
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break;
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}
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}
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partial void OnShowStackTraceChanged(bool value)
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{
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Logger.HasStackTrace = value;
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Logger.LogInfo($"Stack trace visibility set to {value}.");
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}
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[RelayCommand]
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private void ClearLogs()
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{
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Logger.Clear();
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}
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}
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