Refactor Vector3Field and update project structure
Changed Vector3Field.cs to derive from ValueControl<Vector3> and use NumberBox controls for better UI handling. Changed EditorControls.xaml to update resource paths for new controls. Changed InternalControls.xaml to simplify the resource dictionary by removing unnecessary references. Changed IComponentEditor.cs to reflect updates in the component editor's lifecycle methods. Changed project files for Ghost.Editor and Ghost.Core to include new dependencies and project references. Changed FileExtensions.cs and IInspectorService.cs to align with the new namespace structure. Changed Result.cs to enhance error handling and success checking methods. Changed TypeHandle.cs to improve type handling compatibility. Changed AssemblyInfo.cs files to include new assembly visibility attributes for better encapsulation. Added new graphics-related classes and interfaces in the Ghost.Engine project, including IGraphicsDevice and DX12GraphicsDevice. Added a new Mesh class to handle 3D mesh data and provide methods for creating geometric shapes. Added GraphicsPipeline.cs to manage the graphics rendering loop and device initialization. Added ScenePage.xaml and ScenePage.xaml.cs to create a new page for rendering scenes. Updated HierarchyPage.xaml.cs and InspectorPage.xaml.cs to use the new service locator pattern for service retrieval. Updated LandingWindow.xaml.cs and EngineEditorWindow.xaml.cs to utilize the new service locator pattern for better service access. Updated Logger.cs to enhance logging capabilities with optional stack traces and assertion logging. Updated QueryFilter.cs and QueryEnumerable.cs to use the new TypeHandle structure for improved efficiency. Updated WorldNode.cs and WorldNodeSerializer.cs to enhance serialization and management of world nodes. Updated AssetDatabase and related classes to improve asset management and metadata generation. Updated Ghost.UnitTest.csproj to include new project references and package dependencies for unit tests.
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40
Ghost.Editor.Core/Inspector/ComponentEditor.cs
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40
Ghost.Editor.Core/Inspector/ComponentEditor.cs
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.Core.Inspector;
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public abstract class ComponentEditor
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{
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private ComponentObject _componentObject;
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/// <summary>
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/// Represents the underlying component object used by this class to manage its functionality.
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/// </summary>
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protected ComponentObject ComponentObject => _componentObject;
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internal void Initialize(ComponentObject componentObject)
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{
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_componentObject = componentObject;
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}
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/// <summary>
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/// Called when the component editor is created.
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/// </summary>
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/// <param name="container">The container to add the editor controls to.</param>
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public virtual void Create(StackPanel container)
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{
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}
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/// <summary>
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/// Called when the component editor needs to update its UI based on the current state of the component data.
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/// </summary>
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public virtual void Update()
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{
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}
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/// <summary>
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/// Called when the component editor is destroyed.
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/// </summary>
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public virtual void Destroy()
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{
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}
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}
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29
Ghost.Editor.Core/Inspector/ComponentObject.cs
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29
Ghost.Editor.Core/Inspector/ComponentObject.cs
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using Ghost.Entities;
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using Ghost.Entities.Components;
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using Ghost.Entities.Query;
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namespace Ghost.Editor.Core.Inspector;
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public unsafe readonly struct ComponentObject
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{
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private readonly World _world;
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private readonly Entity _entity;
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internal ComponentObject(World world, Entity entity)
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{
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_world = world;
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_entity = entity;
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}
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public Ref<T> GetData<T>()
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where T : unmanaged, IComponentData
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{
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return _world.EntityManager.GetComponent<T>(_entity);
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}
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public void SetData<T>(in T data)
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where T : unmanaged, IComponentData
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{
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_world.EntityManager.SetComponent(_entity, in data);
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}
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}
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10
Ghost.Editor.Core/Inspector/CustomEditorAttribute.cs
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10
Ghost.Editor.Core/Inspector/CustomEditorAttribute.cs
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namespace Ghost.Editor.Core.Inspector;
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomEditorAttribute(Type targetType) : Attribute
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{
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internal Type TargetType
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{
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get;
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} = targetType;
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}
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22
Ghost.Editor.Core/Inspector/IInspectable.cs
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Ghost.Editor.Core/Inspector/IInspectable.cs
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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namespace Ghost.Editor.Core.Inspector;
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public interface IInspectable
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{
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public IconSource? Icon
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{
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get;
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}
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public UIElement? HeaderContent
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{
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get;
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}
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public UIElement? InspectorContent
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{
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get;
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}
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}
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12
Ghost.Editor.Core/Inspector/IInspectorService.cs
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12
Ghost.Editor.Core/Inspector/IInspectorService.cs
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namespace Ghost.Editor.Core.Inspector;
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internal interface IInspectorService
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{
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public IInspectable? SelectedInspectable
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{
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get;
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set;
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}
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public event Action? OnSelectionChanged;
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}
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19
Ghost.Editor.Core/Inspector/InspectorService.cs
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19
Ghost.Editor.Core/Inspector/InspectorService.cs
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namespace Ghost.Editor.Core.Inspector;
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public class InspectorService : IInspectorService
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{
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public IInspectable? SelectedInspectable
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{
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get => field;
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set
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{
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if (field != value)
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{
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field = value;
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OnSelectionChanged?.Invoke();
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}
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}
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}
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public event Action? OnSelectionChanged;
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}
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