feat(render): add meshlet rendering and ECS query ref API

Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
This commit is contained in:
2026-03-25 20:27:46 +09:00
parent b729ca86f5
commit 447a4e6904
28 changed files with 407 additions and 165 deletions

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@@ -1,4 +1,4 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Ghost.Shader.Test")]
[assembly: InternalsVisibleTo("Ghost.Graphics")]
[assembly: InternalsVisibleTo("Ghost.Graphics.Test")]

View File

@@ -48,6 +48,6 @@ internal partial class ConsoleViewModel : ObservableObject
[RelayCommand]
private void ClearLogs()
{
Logger.Clear();
//Logger.Clear();
}
}