feat(render): add meshlet rendering and ECS query ref API
Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: InternalsVisibleTo("Ghost.Shader.Test")]
|
||||
[assembly: InternalsVisibleTo("Ghost.Graphics")]
|
||||
[assembly: InternalsVisibleTo("Ghost.Graphics.Test")]
|
||||
@@ -48,6 +48,6 @@ internal partial class ConsoleViewModel : ObservableObject
|
||||
[RelayCommand]
|
||||
private void ClearLogs()
|
||||
{
|
||||
Logger.Clear();
|
||||
//Logger.Clear();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user