feat(render): add meshlet rendering and ECS query ref API

Introduces meshlet-based rendering pipeline with new HLSL structures and push constant layouts. Refactors meshlet upload/cooking, updates RenderGraphContext for global/view/instance data, and enhances ECS QueryBuilder with ref returns and [UnscopedRef] for fluent chaining. Improves resource management and disposal patterns, updates D3D12 interop for compatibility, and refines test/app infrastructure. Includes dependency updates, bug fixes, and code cleanups.
This commit is contained in:
2026-03-25 20:27:46 +09:00
parent b729ca86f5
commit 447a4e6904
28 changed files with 407 additions and 165 deletions

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@@ -19,9 +19,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Misaki.HighPerformance" Version="1.0.4" />
<PackageReference Include="Misaki.HighPerformance" Version="1.0.5" />
<PackageReference Include="Misaki.HighPerformance.Jobs" Version="1.5.3" />
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.2">
<PackageReference Include="Misaki.HighPerformance.LowLevel" Version="1.5.4">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>